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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

[GEN][ZH] Fix using uninitialized memory 'buff' in INI::getNextQuotedAsciiString() Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#1097 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Prevent dereferencing NULL pointer 'TheAI' in AI::parseAiDataDefinition() Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#1096 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Remove unnecessary NULL pointer tests in AIPathfind, AIPlayer, AIStates Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#1095 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Fix using uninitialized memory 'curVictim' in EMPUpdate Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker Mod Relates to Mods or modding
#1094 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Fix dereferencing NULL pointer 'victimObj' in WeaponTemplate::estimateWeaponTemplateDamage() Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#1093 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Remove unnecessary NULL pointer tests in InGameUI Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#1092 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Prevent unlikely buffer overrun while writing to 'newPts' in PolygonTrigger::reallocate() Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#1091 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Prevent reading invalid data in LoadScreen Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#1090 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Prevent dereferencing NULL pointer 'tex' in WW3DAssetManager::Get_Texture() Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#1089 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Prevent using uninitialized memory 'start', 'end' in BridgeScaffoldBehavior::update() Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#1088 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Prevent using uninitialized memory 'offset_u' in W3DTankDraw, W3DTankTruckDraw Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#1086 opened Jun 19, 2025 by xezon Loading…
[GEN][ZH] Annotate fallthrough between various switch case labels Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#1085 opened Jun 19, 2025 by xezon Loading… Code foundation build up
[CORE] Fix copying of RefCountClass, RefCountValue Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#1081 opened Jun 18, 2025 by xezon Loading…
[ZH] Fix the bugged Heat Haze (Smudge) effect of the USA Microwave Tank Bug Something is not working right, typically is user facing Critical Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1073 opened Jun 15, 2025 by xezon Loading… Major bug fixes
[GEN][ZH] Prevent AMD/ATI driver crash on game launch by temporarily unloading and renaming dbghelp.dll Blocker Severity: Minor < Major < Critical < Blocker Bug Something is not working right, typically is user facing Crash This is a crash Gen Relates to Generals Tools Affects Tools only ZH Relates to Zero Hour
#1066 opened Jun 14, 2025 by xezon Loading…
5 tasks done
Stability fixes
[GEN][ZH] Fix crash upon beacon removal in GameLogic::logicMessageDispatcher Bug Something is not working right, typically is user facing Crash This is a crash Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1065 opened Jun 14, 2025 by Caball009 Loading…
[GEN][ZH] Fix incorrect default Resolution selection in the Options Menu when the loaded Resolution does not match the active Display Resolution Bug Something is not working right, typically is user facing Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1056 opened Jun 12, 2025 by xezon Loading…
[GEN][ZH] Fix crash when launching the game with an unsupported Display Resolution or when the graphics adapter does not support 800 x 600 Blocker Severity: Minor < Major < Critical < Blocker Bug Something is not working right, typically is user facing Crash This is a crash Gen Relates to Generals ZH Relates to Zero Hour
#1055 opened Jun 12, 2025 by xezon Loading… Stability fixes
[GEN][ZH] Change TheGlobalData macro to variable in debug mode for debugging convenience Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#1054 opened Jun 11, 2025 by Caball009 Loading… Code foundation build up
[GEN][ZH] Remove obsolete benchmark dependency Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#1038 opened Jun 9, 2025 by aliendroid1 Loading… Code foundation build up
[GEN][ZH] Re-initialize pathfinding information cells into a known state in Pathfinder::reset() Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1037 opened Jun 9, 2025 by Mauller Draft
[CMAKE] Remove obsolete interface libraries, add missing core gameengine include interface library Build Anything related to building, compiling Minor Severity: Minor < Major < Critical < Blocker
#1036 opened Jun 9, 2025 by xezon Loading… Code foundation build up
[GEN][ZH] Fix heap-use-after-free in W3DRadar::drawHeroIcon() Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#1035 opened Jun 9, 2025 by xezon Loading…
1 task
Stability fixes
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