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Pull requests: TheSuperHackers/GeneralsGameCode
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[GEN][ZH] Fix using uninitialized memory 'buff' in INI::getNextQuotedAsciiString()
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1097
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Prevent dereferencing NULL pointer 'TheAI' in AI::parseAiDataDefinition()
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
#1096
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Remove unnecessary NULL pointer tests in AIPathfind, AIPlayer, AIStates
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
#1095
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Fix using uninitialized memory 'curVictim' in EMPUpdate
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
#1094
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Fix dereferencing NULL pointer 'victimObj' in WeaponTemplate::estimateWeaponTemplateDamage()
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1093
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Remove unnecessary NULL pointer tests in InGameUI
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
#1092
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Prevent unlikely buffer overrun while writing to 'newPts' in PolygonTrigger::reallocate()
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1091
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Prevent reading invalid data in LoadScreen
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1090
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Prevent dereferencing NULL pointer 'tex' in WW3DAssetManager::Get_Texture()
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1089
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Prevent using uninitialized memory 'start', 'end' in BridgeScaffoldBehavior::update()
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
#1088
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Prevent using uninitialized memory 'offset_u' in W3DTankDraw, W3DTankTruckDraw
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1086
opened Jun 19, 2025 by
xezon
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[GEN][ZH] Annotate fallthrough between various switch case labels
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
[CMAKE][ZH] Remove obsolete profile library and builds
#1084
opened Jun 19, 2025 by
aliendroid1
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[CORE] Fix copying of RefCountClass, RefCountValue
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1081
opened Jun 18, 2025 by
xezon
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[ZH] Fix the bugged Heat Haze (Smudge) effect of the USA Microwave Tank
Bug
Something is not working right, typically is user facing
Critical
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
[GEN][ZH] Prevent AMD/ATI driver crash on game launch by temporarily unloading and renaming dbghelp.dll
Blocker
Severity: Minor < Major < Critical < Blocker
Bug
Something is not working right, typically is user facing
Crash
This is a crash
Gen
Relates to Generals
Tools
Affects Tools only
ZH
Relates to Zero Hour
[GEN][ZH] Fix crash upon beacon removal in GameLogic::logicMessageDispatcher
Bug
Something is not working right, typically is user facing
Crash
This is a crash
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1065
opened Jun 14, 2025 by
Caball009
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[GEN][ZH] Fix incorrect default Resolution selection in the Options Menu when the loaded Resolution does not match the active Display Resolution
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1056
opened Jun 12, 2025 by
xezon
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[GEN][ZH] Fix crash when launching the game with an unsupported Display Resolution or when the graphics adapter does not support 800 x 600
Blocker
Severity: Minor < Major < Critical < Blocker
Bug
Something is not working right, typically is user facing
Crash
This is a crash
Gen
Relates to Generals
ZH
Relates to Zero Hour
[GEN][ZH] Change TheGlobalData macro to variable in debug mode for debugging convenience
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
[GEN][ZH] Remove obsolete benchmark dependency
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
[CMAKE] Remove obsolete interface libraries, add missing core gameengine include interface library
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
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