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Playtest 1.8 (Alpha v0.23)
Added in addition to the previous changes (Playtest 1.7)
Technician
- Damage: 2, up from 1
Spy
- Reload Time: 70, down from 80
- Range: 6c0, up from 5c0
British Spy
- Reload Time: 70, down from 80
- Range: 7c0, up from 5c0
- Vision: 8c0, up from 6c0
T3 vehicle standard vision: 9c256, up from 8c0
T3 vehicle standard build-time modifier -20%
Jeep
- Cost: $400
- IFV AG/AA Missile Damage: +10%
- IFV Mecic/Mechanic Effect: +25%
Light Tank
- Vision: 7c256, up from 6c0
German Medium Tank
- Unique unit for Germany, replaces Medium Tank
- Cost: $1050, default $850
- HP: 500, default 450
- Damage vs Heavy: 180%, default 140%
- Bullet Speed: 1024, default 853
- Turret Speed: 4, default 5
Heavy/Mammoth Tank
- Damage vs Heavy, 130%. up from 125%
Mobile Radar Jammer
- Cost: $1050, down from $1100
Mobile GAP Generator
- Cost: $1050, down from $1100
- Gap effect: 8c0, up from 7c256
Chrono Tank
- Chronoshift Reload Delay: 175, down from 200
Mammoth KV-8
- AT Tusk Damage: 110% vs Heavy, up from 100%
T3 aircraft standard build-time modifier -20%
Slow aircraft repair on Airfield/Helipad
Longbow
- Speed: 160, up from 149
- Turn Speed: 5, up from 4
Longbow AG
- Missile Speed: 304, up from 256
- Burst Delay: 12, down from 14
Longbow AA
- Damage: 30, down from 40 and Damage Spread: 256, up from 128
- Missile Speed: 334, down from 384
- Burst Delay: 8, down from 10
- Range Limit: 9c0, up from 7c0
- Turn Rate: 5, down from 10 (faster)
MiG
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Ammo pool altered to 6, from 4 (Damage adjusted ~66%)
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Speed: 235, up from 223
MiG AA (Inherits MaverickAG)
- AA Missile Speed: 304
- AA Damage: 35 and Damage Spread: 256
- AA Reload Delay: 104
Chinook
- Cost: $850, down from $900
- Speed: 136, up from 124
T3 naval standard build-time modifier -20%
Gun Turret
- Bullet Speed: 1024, up from 853
- Power Cost: -30, down from -40
Pillbox/Camo.Pillbox (with v0.24)
- Vision Range: 6c0, down from 8c0
- Weapons' Range: 6c0, down from 7c0
Flame Turret
- Vision Range: 6c0, down from 8c0
British Sniper Drop
- Unique ability for England.
- Available with the Radar Dome.
- 4 minute charge time.
Chronoshift
- Duration: 16 seconds, down from 20.
Increases the chance for units being brought back home safe after a chrono assault.
Bridge
- Health: 800hp, down from 1000hp
Alpha release
Goals and motivations
Task and priorities
Balancing
Contributing