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Engine Update
Jonas A. Lind edited this page Apr 16, 2018
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1 revision
Following the development of OpenRA's bleed the Unplugged mod has the opportunity to support the parent project by exposing new features and fixes aimed for future releases.
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GitHub release page with installers: https://github.com/RAunplugged/uRA/releases
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Engine used for the Alpha release (April 16th): https://github.com/SoScared/OpenRA/releases/tag/unplugged-39aa1a9
As per April 16th the engine version used for the Alpha release of the Unplugged mod is set for April 13th with the following OpenRA engine changes (archived from OpenRA's development changelog):
- Added a "Slowest" gamespeed. [#14861]
- Added text selection and modification support to text fields. [#14980]
- Fixed crash when invalid or not yet created LAN games are discovered. [#14929]
- Fixed attack move crashing if selected actors die. [#14976]
- Fixed harvesters not always going for closest resource patch after refinery deploy. [#14874]
- Fixed missions not always showing in their correct campaign category on Windows. [#14868]
- Fixed the rendering of production icon overlays in the spectator UI. [#14915]
- Fixed that starting cash could be configured on maps where it should be disabled. [#14950]
- Fixed multi-turreted actors not appearing in the map editor. [#14975]
- Fixed spurious unit deaths during bridge transitions. [#15025]
- Added color presets and the ability to save custom colors. [#14853, #14947]
- Added support for edge scrolling while an "inverted" drag scroll movement is in progress. [#14597]
- Disabled replay map preview when no replay is selected to avoid a crash. [#14899]
- Removed broken Server.ExternalPort setting. [#15003]
- Improved performance and memory usage. [#14913, #14928, #14935, #14932, #14917, #14934, #14930, #14931, #14933, #14900, #14943, #14940. #14977, #15036, #15034]
- Improved excess power management. [#14594]
- Made Oil Pump and some other map decoration available on desert tileset. [#14815]
- Made Service Depot and Fake Service Depot hitboxes better match their sprite. [#14897]
- Fixed V2 launcher not scanning for targets when reloading. [#14926]
- Fixed Mechanic not auto-repairing ships. [#14951]
- Changed Silo to not require destruction to defeat players in Short Game. [#14941]
- Updated the maps Pitfight and Ascent. [#14888]
- Tweaked Cruiser and Destroyer turret offsets. [#14945]
- Added more difficulty settings to mission Nod06a. [#14842]
- Added more difficulty settings to mission Nod06b. [#14854]
- Made Service Depot hitbox better match its sprite. [#14897]
- Fixed Orca and Apache not scanning for targets when reloading. [#14926]
- Fixed being able to build and block bridges. [#14844]
- Changed water crossings to Rough terrain. [#14909]
- Fixed crash in Atreides mission 5. [#15032]
- Added ability to place turrets on top of walls. [#14862]
- Added Ordos mission 5. [#14798]
- Added vision and VTOL husk to the carryall while in process of lifting harvesters. [#14956]
- Implemented new mod updater framework. [#14964, #15005, #15009, #15011]
- Fixed launch-game.cmd accepting wrong mod IDs. [#14831]
- Fixed abstract actors not being filtered out properly. [#14859, #15001]
- Fixed the utility crashing while updating maps with invalid rules. [#14948]
- Fixed Asset Browser not handling multiple files with same name correctly. [#14249]
- Fixed AI interaction with custom layers. [#14974]
- Fixed an infinite loop in
HeliAttack
/HeliReturnToBase
. [#14946] - Fixed empty MissionGroups being displayed. [#15031]
- Fixed carried units not being killed properly when the Carryall is killed. [#15030]
- Fixes for WavReader to explictly handle "LIST" and "cue " chunks (RA2) [#15007]
- Fixed beacon and reveal times of
NukePower
whenSkipAscent
is true. [#14286] - Refactored handling of hit radii in projectiles and warheads. [#14742]
- Added logic to disallowing "On Hold" on a queue. [#14916]
- Added
DamageTypes
toKill()
and made some traits use it. [#14777] - Added
IsPlayerPalette
support toWithDecoration
. [#14760] - Added
GrantExternalConditionToCrusher
trait. [#15022] - Added
GrantRandomCondition
trait. [#14216] - Added
TooltipDescription
trait. [#14890] - Added
Replaceable
andReplacement
traits. [#14862] - Added
Polygon
HitShape. [#14840] - Added
IsPlayerPalette
support toBullet
,Missile
andGravityBomb
. [#14818] - Added lua functions for
DeliverCash
andDeliverExperience
. [#14791] - Added support for GIMP and JASC palettes with per-color alpha. [#14851]
- Add make.ps1 command shortcuts [#14882]
- Unhardcoded
GrantExternalConditionPower
cursors. [#14757] - Improved/de-duplicated/modularized some code in
HackyAI
. [#14685, #14889] - Made
AttackSuicides
conditional. [#14759] - Made
ThrowsShrapnel
conditional. [#14817] - Made
BaseProvider
pausable-conditional. [#14738] - Made
WithTurretAttackAnimation
andWithTurretAimAnimation
conditional. [#14895, #14896] - Moved
WormManager
from Mods.D2k to Mods.Common asActorSpawnManager
. [#14349] - Changed map editor to load an
EditorPlayer
to avoid loading unnecessary traits. [#14997] - Replaced
WithSpriteTurret.AimSequence
withWithTurretAimAnimation
. [#14846] - Removed TileSet.Palette and PaletteFromCurrentTileset. [#15028]
- Removed the unused
IsWater
flag. [#14839] - Removed the deprecated
Difficulty
member from MapGlobal (lua). [#14978] - Removed
WithReloadingSpriteTurret
(use conditions instead). [#14845] - Removed all remaining internal
.aud
sound defaults from Mods.Common. [#14892] - Removed pre-20171014 upgrade rules. [#14949]
- Removed support for the RA2 .bag file. [#15037]
#13934, #14883, #14857, #14955, #14939, #15035, #15041
Alpha release
Goals and motivations
Task and priorities
Balancing
Contributing