-
Notifications
You must be signed in to change notification settings - Fork 1
Changelog, beyond Alpha v0.23
Temporary placement until we restructure the project documentation page.
- Updated with the latest OpenRA engine.
- Minor tweaks and balancing.
- Added new bot categories.
- Updated with the latest OpenRA engine.
- Sorted and reorganized yaml in /weapons and /rules.
- Polished Bot Categories - Easy, Normal, Hard, Brutal + Naval, Naval Hard.
- Standardized unit/structure range values (Wiki documentation WIP).
- Added hidden bonus tech units (Wiki documentation WIP).
- Misc tweaks and balance changes (Wiki documentation WIP).
- Changed country name 'England' to 'Britain'
- Fixed FlyCircleOnIdle trait (Hotkey 'S' set Planes on idle).
- Initiated infiltration Level-Up Tech Tree for Allies
- Missile Silo alarm upon build.
- FCom enabled production of infantry.
- Radar Dome, Communications Center enabled to deploy +5 vision, cost -200 power.
- Capturing Church enables construction of Wood Fences :)
- Added 'Refresh' button to the map selector.
- Added Project Credit section
- Misc tweaks and fixes
- Began rework of the game's default UI
- Misc fixes
- Complete UI menu rework, excluding in-game UI.
- Polished AI Bots, including extended late-game expansion/production for Easy, Normal AI.
- AI do more damage to walls, Aircraft ignore walls.
- Added invalid targets for AI aircraft types: Longbow/MiG vs Infantry, Yak/Hind vs Heavy Armor, all aircraft vs stealth (temp. workaround of AI vs stealth targeting bug).
- AI puts out up to 2x Spy, 2x Dog, posted in base for Spy detection.
- Machine Gunner(GER), Grenade Launcher(FRA), Sniper(ENG) buildable with Spy infiltration of Barracks + Allies Tech Center.
- Ranger, Light Tank available with Veterancy II, Medium Tank/German Medium Tank available with Veterancy I with Spy infiltration of War Factory + Service Depot.
- Ranger, Light Tank available with Veterancy III, Medium Tank/German Medium Tank available with Veterancy II with Spy infiltration of War Factory, Service Depot + Allies Tech Center.
- Misc. fixes.
- Polished Menus/In-game UI.
- Released Allies infiltration tech vs Soviets.
- Added 'upgraded' tag to infiltration tech/production buildings.
- Updated Engine Fork.
- Added MustaphaTR's RenderMapPreview Trait.
- Increased German Medium Tank Damage vs None (+20%), Light (+10%), Concrete (+50%)
- Unit veterancy globally visible.
- Tanks/Ships gain experience twice as fast.
- Altered Veterancy levels:
LVL 1:
- Firepower +10%
LVL 2:
- Firepower +20%
- Health +20% (Selfheal up to 50%)
LVL 3:
- Firepower +30%
- Health +30% (Selfheal up to 75%)
- Speed +15%
- Range +15%
LVL 4:
- Firepower +40%, ReloadDelay -20%
- Health +40% (Selfheal up to 100%)
- Speed +30%
- Range +15%
- Added engineer crash fix to engine fork.
- Polished Map Preview Rendering.
- Updated mod and engine fork with OpenRA bleed.
- Sniper, Machine Gunner, Grenade Launcher: Available with Spy infiltration with enemy Barracks.
- Introducing German Tank Destroyer (by Noose/MustaphaTR): Available with Spy infiltration of Service Depot.
- German Medium Tank: Health: 450HP, down from 500HP (same as Medium Tank) Damage vs None: 40, down from 50 (originally 30)
- Medics: Selfheal up to 75%, same rate as with Hospital Heal.
- Mammoth KV-8 Health: 900HP, up from 800HP (Same as Mammoth Tank)
- AAGun: Turnspeed: 13, down 15
- MGG Shroud Generation deployed by default.
- 50% experience gain bonus for aircraft.
- Fixed misplacement of V2 palette position.
- Misc. fixes.
-
Updated engine fork (bots in team games fixed).
-
Tank Destroyer (Germany): Available with Tech Center Cost: 1350 Speed: 71 Turn Speed: 3 Damage: 120 (vs None: 10%, Wood: 30%, Light: 200%, Heavy: 200%) Range: 8c0 (same as Gun Turret) Inaccuracy: 1c0 Reload Delay: 100
-
Phase Transport (Britain): Changed armor from Light to Heavy Health: 250HP, down from 300HP
-
Mobile Gap Generator (France): Health: 250HP, up from 220HP
-
Mobile Radar Jammer: Health: 250HP, up from 220HP
-
Chrono Tank: Available with all Allies factions
-
British Intel Drop: Delivers 2 spies + 1 sniper anywhere on the map. Time interval: 5 minutes, up from 4.
Alpha release
Goals and motivations
Task and priorities
Balancing
Contributing