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Getting Started & General Progression [WIP]
This page has been created as a guide to starting QMD as well as give a general progression "path".
It is currently WIP!
In this stage, you are building up the infrastructure to support accelerator resource costs, and running costs.
This is a machine that collects the atmosphere around it. It works like a radiation scrubber; for maximum efficiency (read: maximum collection rate), have as many air blocks around it, in a sphere of radius 4, as you can. Produces up to 1,000 mb/t of compressed air at 100 RF/t cost. (default numbers)
This machine enables you to process ores more efficiently, at the cost of some energy, and sulfuric, hydrochloric and nitric acid (16 mb of each). Each process produces 3 ore dusts and a few byproducts, many of which are essential for access to much of the mod's content.
An item required for assembling Basic Processors, component needed for crafting the first tier of QMD multiblock controllers and a few parts. Obtained by irradiating silicon wafers in a fission reactor.
- Set up calcium sulfate, all aforementioned acids and boron arsenide chemical chains.
- Set up hydrogen, deuterium and diborane sources.
- Increase power production (> 15 kRF/t) and energy storage (> 25 MRF).
- Obtain many stacks of steel, stainless steel and tough alloy, and some bronze too.
- Stockpile a decent amount (> 1/2 stack) of byproducts (especially tungsten and titanium).
- Dedicate an irradiator or two in your fission reactor for N-doped Silicon.
- Craft supercoolers and a stack of NC machine upgrades.
- Get at least 1,000 mb of Liquid Helium (LHe)
In this stage, you will be building your first couple linear accelerators and particle chamber multiblocks (mostly target chambers).
An item required for assembling Advanced Processors, component needed for crafting the second tier of QMD multiblock components, as well as a few parts. Produced by accelerating boron ions in a LINAC, and smashing them against a silicon wafer in a target chamber. Boron ions must have an energy of 500 keV to 1 MeV, and a focus of at least 2. (Default values)
A simple type of accelerator, that accelerates particles in a straight line. Your first LINAC will be used to accelerate boron ions (from diborane) for producing P-doped Silicon.
A type of Particle Chamber. Target Chambers are used to smash particles against an item target, producing (usually) a different item and 0-3 particle beams.
A type of Particle Chamber. Decay Chambers receive a particle and decay it into 1-3 particle beams. Useful for converting particles to other, more useful particles.
A type of Particle Chamber. Beam Dumps receive a particle and convert it into a liquid.
Particle Chamber Detectors are blocks used in Particle Chambers, to increase their efficiency at the cost of increased power cost. Expensive to craft, but useful to increase process speed in Target Chambers.
- Have a dedicated accelerator for P-doped Silicon production.
- Craft another stack or two of NC machine upgrades.
- Increase power production to at least 50-75 kRF/t, increase energy storage beyond 100-150 MRF.
- Obtain at least 4,000 mb of LHe.
- Have at least a few Hafnium ingots.
- Have an accelerator capable of accelerating particles to 5 MeV.
- More stainless steel, steel, tough alloy and bronze.
In this stage, you gain access to synchrotrons, more specialized accelerators, and prepare for the QMD endgame.
Synchrotron Accelerators accelerate particles in a ring, to energies LINACs aren't able to achieve. Synchros will be able to accelerate particles at very high energies, required for several recipes that either aid progression, or are required to progress to the next stage. Synchros are needed to produce materials such as Strontium, Yttrium, Neodymium, and provide an alternative way to obtain Tungsten, Titanium, Osmium, Platinum, Iridium, Hafnium.
Beam Diverters are able to bend an incoming particle beam, sending it to a different direction. Useful for making more compact setups.
Beam Splitters take in a particle beam, and split it into two beams of half the particle units/tick (pu/t) of the original beam.
BSCCO (Bismuth Strontium Calcium Copper Oxide, pronounced "bisko") is a material crafted out of the dusts that comprise its name. When combined with silver ingots, BSCCO wire is obtained. BSCCO wire is used to craft BSCCO magnets and RF cavities, as well as components used in the next stage, and Elite Processors. Elite Processors are reserved for the highest tier of multiblocks and gear in QMD.
- Osmium (2+ stacks), Iridium (2+ stacks), BSCCO wire (4+ stacks), Tungsten (4+ stacks), Platinum (~1/2 stack), Hafnium (~1/2 stack), a bit of Neodymium (~1/4 stack), Yttrium (1 stack)
- Increased power generation (> 100 kRF/t) or increased energy storage (> 250 MRF)
- More LHe and Liquid Nitrogen (LN2)
- Even more stainless steel, steel, tough alloy and bronze.
The endgame of QMD. In this stage, you're finally able to make power from QMD, rather than throwing all your power at it, as well as make antimatter and awesome gear.
The HEV Suit is a special set of armour, that is RF-powered, gives special abilities when powered and worn, as well as providing much more radiation resistance compared to NC's Hazmat Suit.
Decelerators are an Accelerator-type multiblock, that decelerate particles. Useful to bring particles down to no energy, wherever needed.
Collision Chambers are a Particle Chamber-type multiblock. They allow for the creation of more exotic particles by smashing very focused (default recipes require focus >= 5) particles into each other, usually at very high energies.
Exotic Containments are a Vacuum Chamber-type multiblock. Exotic Containments are used to hold antimatter, and filling and emptying cells.
Nucleosynthesis Chambers are a Vacuum Chamber-type multiblock. NSCs are used to perform two functions: muon-catalyzed fusion and the r-process. In muon-catalyzed fusion, two fluids (light elements) are fused with the help of muons, to produce one or two fluids and heat. In the r-process, a fluid (a molten element that is iron or heavier) is transmuted into a heavier element with the help of a neutron beam, producing heat in the process. Heat can be absorbed by a mercury coolant, that can be used to spin a turbine for energy production. Muon-catalyzed fusion is able to produce energy, with the correct setup.
The Lepton Cannon is a ranged weapon that uses a lepton matter-antimatter pair (positronium, muonium and tauonium) as ammunition. Each type of ammunition deals a different amount of damage to entities, and has a different range. Beams shot from the weapon are able to pass through blocks.
Gluon Gun is a ranged mining tool that is able to break through almost everything from a great distance. It operates on glueballs.
- None, you have reached QMD's endgame! Congratulations on making it this far!