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@Narsil Narsil commented Jan 9, 2026

Description

This PR re-enables having n_envs > 1 with add_Sensors Rasterizer camera where the camera is LINKED to an entity (so the renderer needs to use the proper env camera pose).

Related Issue

Resolves Genesis-Embodied-AI/Genesis#

Motivation and Context

How Has This Been / Can This Be Tested?

Screenshots (if appropriate):

Checklist:

  • I read the CONTRIBUTING document.
  • I followed the Submitting Code Changes section of CONTRIBUTING document.
  • I tagged the title correctly (including BUG FIX/FEATURE/MISC/BREAKING)
  • I updated the documentation accordingly or no change is needed.
  • I tested my changes and added instructions on how to test it for reviewers.
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@Narsil Narsil force-pushed the nicolas/sensors_n_envs_attached branch from f4c0422 to 77d3431 Compare January 9, 2026 12:12
@Narsil Narsil force-pushed the nicolas/sensors_n_envs_attached branch from 77d3431 to a0d7f8a Compare January 9, 2026 12:22
@duburcqa duburcqa changed the title [FEATURE] Making attached cameras work with Rasterizer batched rendering. [FEATURE] Support attaching camera sensors with Rasterizer batched rendering. Jan 9, 2026
@duburcqa duburcqa merged commit 63721ad into main Jan 9, 2026
19 of 20 checks passed
@duburcqa duburcqa deleted the nicolas/sensors_n_envs_attached branch January 13, 2026 13:53
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3 participants