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LaneType
Vishrut Reddi edited this page Oct 5, 2017
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A Lane is one of three paths connecting the two Ancients. Lane creeps will push along these lanes after spawning.
LaneType is an enum.
| Property | Value | Description |
|---|---|---|
| Offlane | 0 | The hard lane (also referred to as suicide lane, long lane or off lane) is the lane where the Tier 1 Tower is closest to the Ancient, and farthest from the creep line. For Radiant, this is the top lane. For Dire, this is the bottom lane. |
| Safelane | 1 | The safe lane (also referred to as easy lane or short lane) is the lane where the Tier 1 Tower is farthest from the Ancient, and closest to the creep line. For Radiant, this is the bottom lane. For Dire, this is the top lane. The lane is named as such since it is easiest for a laning hero to retreat to the protection of their tower, and because it is difficult for enemies to sneak through the jungle and gank the laning hero. Also, because this lane is close to the jungle, it is the easiest lane to use creep pulling to control the location of the creep line. |
| Midlane | 2 | Middle or mid line, where the lane creeps clash in the river |
| Jungle | 3 | Jungle is where a player concentrates on killing Neutral Creeps during the game, usually for additional Gold or Experience. It refers to the Forests or Jungles between the lanes on either side where Neutral Creeps commonly spawn. |