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Raiser
cyrite edited this page Jan 6, 2024
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1 revision
A Raiser can automatically raise party members who have fallen in battle.
See AutoRaiseMode
A Raiser will raise party members who have been knocked out when AutoRaiseMode is set to Auto. The highest tier raise spell will automatically be used. Note that if you have GearSwap enabled, a lower tier raise spell may be used if the highest tier spell is on cooldown. If multiple party members have been knocked out, there is a cooldown of 15 seconds before raise will be cast again. In general, the Trust will prioritize other actions over raising. Currently, Raiser does not support raises via Avatars or Enchantments.
N/A
BLMBLUBRDBSTCORDNCDRGDRKGEOMNKNIN- PLD
PUP- RDM
RNGRUNSAM- SCH
SMNTHFWAR- WHM
- Getting Started
- How To
- Settings
-
Modes
- AutoAftermathMode
- AutoAvoidAggroMode
- AutoBarspellMode
- AutoBuffMode
- AutoCampMode
- AutoClarionCallMode
- AutoDebuffMode
- AutoDetectAuraMode
- AutoDispelMode
- AutoEnableMode
- AutoEngageMode
- AutoFaceMobMode
- AutoFollowMode
- AutoFoodMode
- AutoGambitMode
- AutoHealMode
- AutoMagicBurstMode
- AutoNitroMode
- AutoNukeMode
- AutoPianissimoMode
- AutoPullMode
- AutoRaiseMode
- AutoRestoreManaMode
- AutoRollMode
- AutoShootMode
- AutoSilenceMode
- AutoSkillchainMode
- AutoSleepMode
- AutoSongMode
- AutoStatusRemovalMode
- AutoTankMode
- AutoTargetMode
- AutoTrustsMode
- CombatMode
- FlankMode
- IpcMode
- MagicBurstTargetMode
- PullActionMode
- SkillchainAssistantMode
- SkillchainDelayMode
- SkillchainPropertyMode
- Trusts
- Roles