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CombatMode
The CombatMode role is responsible for determining a Trust's combat distance in battle. It does not control whether or not the Trust engages the target (see AutoEngageMode).
See CombatMode, AutoFaceMobMode and FlankMode.
A CombatMode role specifies how the Trust positions itself relative to the party's target in battle.
When CombatMode is set to Auto, the Trust will maintain the distance specified under Settings → Combat → Config from its current target. Use CombatMode in conjunction with the Attacker role.
When CombatMode is set to Mirror, the Trust will maintain the distance specified under Settings → Combat → Config from the assist target. In order for this to work, the party member must be engaged to the mob, otherwise AutoFollowMode will be used instead.
If AutoFaceMobMode is set to Auto, the Trust will automatically face the party's target while in battle.
Use the menu under Settings → Combat.
- BLM
- BLU
- BRD
- BST
- COR
- DNC
- DRK
- GEO
- MNK
- NIN
- PLD
- PUP
- RDM
- RNG
- RUN
- SAM
- SCH
- SMN
- THF
- WAR
- WHM
- Getting Started
- How To
- Settings
-
Modes
- AutoAftermathMode
- AutoAvoidAggroMode
- AutoBarspellMode
- AutoBuffMode
- AutoCampMode
- AutoClarionCallMode
- AutoDebuffMode
- AutoDetectAuraMode
- AutoDispelMode
- AutoEnableMode
- AutoEngageMode
- AutoFaceMobMode
- AutoFollowMode
- AutoFoodMode
- AutoGambitMode
- AutoHealMode
- AutoMagicBurstMode
- AutoNitroMode
- AutoNukeMode
- AutoPianissimoMode
- AutoPullMode
- AutoRaiseMode
- AutoRestoreManaMode
- AutoRollMode
- AutoShootMode
- AutoSilenceMode
- AutoSkillchainMode
- AutoSleepMode
- AutoSongMode
- AutoStatusRemovalMode
- AutoTankMode
- AutoTargetMode
- AutoTrustsMode
- CombatMode
- FlankMode
- IpcMode
- MagicBurstTargetMode
- PullActionMode
- SkillchainAssistantMode
- SkillchainDelayMode
- SkillchainPropertyMode
- Trusts
- Roles