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Releases: Luna5ama/TrollHack
Releases Β· Luna5ama/TrollHack
1.4.0
Highlights
- Added Sand Pop module
- Added Lava Filler module
- Bed pvp modules updates
- Various bug fixes
Full change log:
New
- Added Target override command
- Added Sand Pop module
- Added Lava Filler module
Improve
- Added rotate mode to Burrow
- Added individual entity type color setting to Tracer
- Added Bed Aura force place toggle notification
- Added
!
command prefix detection - Allows Bed City ignores sand blocks
- Allows Bed City ignores bed block
- Added sprint fast speed setting to Elytra Flight New
- Added potion type check for Kit
- Allows Bed Aura using offhand bed if possible
- Added setting copy pasting to Click GUI
- Optimized compatible stack search
- Faster Chest Stealer
Fix
- Fixed Active Modules race condition
- Fixed Unfocused Fps display name
- Fixed UI rendering race condition
- Fixed ghost switch block place sounds
- Fixed Auto Regear range check
- Fixed ESP culling
- Fixed Packet Logger for CPlayerPacket
- Fixed Main hand totem fail
- Fixed place block sounds thread safety
Misc
- Updated Baritone library and module
- Updated Kotlin
- Allows multiple dev login cache file
- Fixed maven repository links
1.3.1
Highlights
- Nerfed and updated smallshen backdoor
- Fixed Anti Alias
Full change log:
Fix
- Nerfed and updated smallshen backdoor
- Fixed Anti Alias
1.3.0
Highlights
- Added up clip to Packet Fly
- Added Unfocused Fps module
- Added Self Crystal
- Main Menu update
- Minor improvments on combat modules
- Bug fixes
- Optimization of everything
- Fixed GuiInventory rotation glitch
Full change log:
New
- Added Unfocused Fps module
- Added Self Crystal
Improve
- Optimized CombatManager place and crystal list updating
- Added Burrow block setting to Burrow for piston burrow
- Memory alloc optimizations
- Added vertical range setting to Hole ESP
- Main Menu update
- Optimized shader esp
- Wall Clip unstuck
- Improve Packet Fly fast mode
- Disable Speed velocity boost by default
- Added Pause on Move setting to Timer
- Added Windows margin settings
- Disabled background blur by default
- GUI cleanup
- Added Right click drag docking
- Added Hud element middle click search
- MathUtils cleanup
- Deploy Kmogus
- Auto City cleanup
- Lower Scaffold Tower Jump Height default for better bypass
- Readd Corner Clip for Chinese server exploit
- Added fall timer setting to Anchor
- Changed confusing setting names in Zealot Crystal+
- Zealot Crystal+ damage priority setting
- Optimized window blur effect
- Added apply button to color picker
- Improved Cev Breaker
- Burrow check ignores non blast proof block
- Added up clip to Packet Fly
- Allow 0 confirm timeout for Auto Offhand
Fix
- Fixed CombatManager sorting update crash
- Fixed Zealot Crystal+ Place Bypass
- Fixed Anti Alias messed with Main Menu on startup
- Fixed command chat text rendering with Minecraft font renderer
- Fixed NaN averages
- Fixed missing white color code handling in font renderer
- Temp fix for slow Auto Trap
- Fixed MSA dev login
- Fixed label hud placeholder width
- Fixed Velocity no push affects dropped items
- Fixed Packet Fly conflicting with CA
- Fixed timer pausing settings
- Fixed Hole Path Finder stuck above hole
- Fixed Hotbar Refill failing on cpvp.cc
- Fixed sSpeed screwed up above liquid
- Fixed 2x1 hole slow update
- Fixed entity collision check throwing CME
- Fixed Auto Hole Fill crach after toggle
- Fixed GuiInventory rotation flickling caused by incompactiblity
Misc
- Replaced some stuff with fastmc common
- Updated kotlin stdlib to 1.8.22
- Updated gitignore and Gradle Wrapper
- Use default char gap instead
- Moved graphics stuff out of util
- Better versioning info managing
- Updated Gradle to 8.1.1
- Removed direct GL11 matrix calls
- Cleaned up Gradle script
1.2.0
Highlights
Changes since 1.1.0
- Fully automated Auto Regear (automatically placing shulker)
- Added Ghost Switch Bypass for everything
- Added animation to Bed Aura render
- New Bed City module for bed pvp
- New Wall Clip module
- Massive amount of pvp module improvements
- Various bug fixes
Full change log:
New
- Added Bed City module for bed pvp
- Added Wall Clip module
- Added global hole type and ignore invalid filling options
- Added Common place rotation setting
- Added automatic shulker placement to Auto Regear
- Added reply cope to faceplace/bed/robot complainers in Auto Cope
- Added animation to Bed Aura render
Improve
- Added Force Confirm to Inventory Sync to prevent ghost switch stall
- Added option to Hand Swing to disable reequip animation
- Lower player distance setting lower bound for Auto Log
- Added wall range setting to Auto City
- Added arrow key move to Fake Player
- Moved server specific meta modules to Exploit category
- Added anti blocker to Bed Aura to cope against torch spammers
- Added assume instant mine setting to Zealot Crystal+
- Optimized some 2D rendering
- Optimized Step packets
- Optimized GlyphCache loading allocations
- Make Scaffold cancel movement while towering
- Make Scafflod sneaks when placing blocks
- Added log all option to Packet Logger
- Let Hotbar Refill use quick move when possible
- Improved Auto Regear reliability
- Combat Item Count hides bed in overworld
- Allows Packet Mine, Auto Pot, Surround, Auto Hole Fill taking tool from inventory
- Added delay between each macro command
- Placement sequence search ignore block outside of build range
- Added timeout settings to Notification
- Added mining task timeout setting to Packet Mine
- Added remove out of range setting to Packet Mine
- Added proper coroutine exception handling
- Prioritized slots for ghost switch
- Added ghost switch override setting to Bed Aura
- Added keep heal in hotbar setting to Auto Pot
- Added rotation pitch setting to Bed Aura for better Auto Pot compatibility
- Lowered Packet Mine default range
Fix
- Fixed Ghost Switch dead locks
- Fixed Ghost Switch message spam
- Fixed CME in entity list access
- Fixed module name with space in command auto complete
- Fixed Freecam arrow key move with movement module off
- Fixed inaccurate Memory Usage allocation counter
- Fixed Anti Regear range checks
- Fixed font glyph texture sampling parameter corruption
- Fixed Step stops working after death
- Fixed tick timer failing with negative time
- Fixed "Null returned as 'hitResult'"
- Fixed ray trace fails on non-full block
- Fixed Inventory Sync crafting items
- Fixed Active Modules missing module bug
- Fixed Scaffold tower mode setting visibility
- Fixed Friend enable setting desync
Misc
- Removed mavenLocal from build.gradle.kts
- Code cleanup and reformat
1.1.2
Another fix release, 1.1 should be finally stable now.
Highlights
- Tons of bug fixes
- Ghost switch bypass for everything
- Actually functioning Inventory Sync
Full change log:
New
- Ghost switch bypass for everything
Improve
- Actually functioning Inventory Sync
- Update Packet Mine break time constantly
Fix
- Fixed container click crash
- Fixed FriendHighlight
- Fixed Scaffold tower mode failing when standing against a wall
- Fixed Packet Mine failing with torch and piston
- Fixed Packet Logger log cancelled setting
- Fixed Packet Logger server side logging
- Fixed Packet Logger time stamp
- Fixed random typed character in GUI on open
- Fixed Hole ESP grow filled/outline settings
Misc
- Fixed badge versions
- Execute main thread jobs during parallel listener executions
1.1.1
1.1.0
Highlights
- Scaffold rewrite
- Optimized font renderer glyph loading to prevent totem pop lag
- Fixed frequent lag spikes
- Added
- Minor improvements on everything
Full change log:
New
- Hand swing speed modifier
Improve
- Scaffold rewrite
- Improved placement search algorithm
- Schedule low priority compute tasks to other contexts to reduce parallel task blocking
- Optimized font renderer glyph loading to prevent totem pop lag
- Improved Fps meter
- Common setting for 1.14 crystal placement
- Auto City attempts to places at surround block as fallback
- Remove invalid player profile from uuid cache
- Improved NCP Step timer
- Improved Zealot Crystal+ place rotation check
- Synchronized all container slot click
- Synchronized slot change
- Packet Logger rewrite
- Added spaces to all names
- Exclude transient settings from saved config
- Reset invisible slide progress for better animation
Fix
- Fixed Logout Logger spams with bots
- Fixed UUIDManager mishandling invalid players
- Fixed Visual Range always enabled
- Fixed trapped hole update issues
- Fixed frequent lag spikes by removing render update check in hole manager to
- Fixed slider gets unfocused when dragging out of bound
- Fixed No Fall catch mode in void
- Fixed crystal explosion check that caused desync
- Fixed Surround on single block
Misc
- Removed extra AntiVoid module
- Updated mod loader plugin
- Updated libraries
- Removed stupid packet main thread processing override
1.0.1
1.0.0
New
- New versioning starting at 1.0.0
- Added BreakWarning (#83)
- Added CornerClip
- Added vclip command
- Added rotate command
- Added AntiRegear
- Added AutoRegear
- Added PacketFly
- Added experimental InventorySync module
- Bring back help command
Improve
- Search optimization
- More reliable CevBreaker
- HolePathFinder enables Step
- CevBreak Switch To Pickaxe option
- Make crystal set dead optional in case of desync
- Huge GUI render optimization
- AutoPot prioritize smaller potion stack
- AutoPot offhand mode (switch delay bypass)
- Added corner clip miner mode to BurrowMiner
- AutoEat below health max 36
- HolePathFinder anti piston
- HolePathFinder target hole type option
- Higher range upper bound for Nametags, TextRadar, Radar
- Optimized HolePathFinder algorithm
- AutoCity place anvil/crystal and break crystal options
- BedAura assume instant mine option
- Split InventoryManager into standalone modules
- Better FastSwim bounding box check
- Improved UI animation
- Removed GUI color setting chaos
- New GUI color theme
Fix
- Fixed InventoryManager config loading issue (#88)
- Fixed ChestStealer conflicts with rusherhack
- Fixed duplicated settings in GUI (#84)
- Fixed BedAura speed counter
- Fixed MapSetting and CollectionSetting typing
- Fixed AutoOffhand force switching to totem in main hand mode
- Fixed packet events in single player
- Fixed PacketLogger settings
- Fixed AutoCity ca compact
- Fixed VisualRange LogoutLogger entity out of range check
- Update UI hovered child on tick to fix issue when scrolling
- Fixed hud element pos glitching with docking
Misc
- EntityManager look up by id
- Enable teammate targeting by default
- Changed Step Enable Ticks default value to 0
- Use normal jar for updateMods debugging
- Automated nightly build
- Upload Jar directly using Discord webhook
- Dev login
- Removed dirty flag synchronization in HoleManager
- Force cancel inventory tasks in queue on world change
- Reset InventoryTaskManager timer on logout
- Removed unused float buffer in ProjectionUtils
- Renamed AutoRefill to HotbarRefill
- Lowered AutoCity module priority
- Updated kotlin and kotlinx coroutine
- Fixed fastutils typed remove method usage
- Big package refactor
0.0.7
Improve
- Huge jar size reduction (from 8.7 MB to 3.6 MB) thanks to FastMinecraft/mod-loader
- Added ZealotCrystalPlus compatibility to CrystalBasePlace
- Added option to not use anvil in AutoCity
- More reliable Surround placement
- PacketMine swap bypass for cc
- Added option to cancel PacketMine on hotbar slot change
- Removed troll inline functions to reduce compiled size
- AutoPot weakness friend range
Fix
- Fixed InventoryManager not targeting crafting slots for auto refill
- Fixed Ignore Cancelled setting in PacketLogger
- Fixed EnumSlider animation
- Removed some memory allocation optimizations, as they are now part of fastmc-allocfix
- Fixed window becomes uninteractive after dragging and close (#68)
- Fixed
event.packet.dataManagerEntries
must not be null - Fixed AutoArmor anti glitch armor looping (#59)
- Fixed color setting loading (#64)
- Fixed glitches caused by fake block updates
Misc
- Updated Gradle and dependencies
- Make it clear as a Minecraft mod in README.md
- Added system requirements to README.md
- Use fast-remapper instead of buggy Forge Gradle and Mixin Gradle
- Updated to jar-optimizer 1.2