This repository has been archived by the owner on May 12, 2024. It is now read-only.
1.1.0
Highlights
- Scaffold rewrite
- Optimized font renderer glyph loading to prevent totem pop lag
- Fixed frequent lag spikes
- Added
- Minor improvements on everything
Full change log:
New
- Hand swing speed modifier
Improve
- Scaffold rewrite
- Improved placement search algorithm
- Schedule low priority compute tasks to other contexts to reduce parallel task blocking
- Optimized font renderer glyph loading to prevent totem pop lag
- Improved Fps meter
- Common setting for 1.14 crystal placement
- Auto City attempts to places at surround block as fallback
- Remove invalid player profile from uuid cache
- Improved NCP Step timer
- Improved Zealot Crystal+ place rotation check
- Synchronized all container slot click
- Synchronized slot change
- Packet Logger rewrite
- Added spaces to all names
- Exclude transient settings from saved config
- Reset invisible slide progress for better animation
Fix
- Fixed Logout Logger spams with bots
- Fixed UUIDManager mishandling invalid players
- Fixed Visual Range always enabled
- Fixed trapped hole update issues
- Fixed frequent lag spikes by removing render update check in hole manager to
- Fixed slider gets unfocused when dragging out of bound
- Fixed No Fall catch mode in void
- Fixed crystal explosion check that caused desync
- Fixed Surround on single block
Misc
- Removed extra AntiVoid module
- Updated mod loader plugin
- Updated libraries
- Removed stupid packet main thread processing override