This repository has been archived by the owner on May 12, 2024. It is now read-only.
1.3.0
Highlights
- Added up clip to Packet Fly
- Added Unfocused Fps module
- Added Self Crystal
- Main Menu update
- Minor improvments on combat modules
- Bug fixes
- Optimization of everything
- Fixed GuiInventory rotation glitch
Full change log:
New
- Added Unfocused Fps module
- Added Self Crystal
Improve
- Optimized CombatManager place and crystal list updating
- Added Burrow block setting to Burrow for piston burrow
- Memory alloc optimizations
- Added vertical range setting to Hole ESP
- Main Menu update
- Optimized shader esp
- Wall Clip unstuck
- Improve Packet Fly fast mode
- Disable Speed velocity boost by default
- Added Pause on Move setting to Timer
- Added Windows margin settings
- Disabled background blur by default
- GUI cleanup
- Added Right click drag docking
- Added Hud element middle click search
- MathUtils cleanup
- Deploy Kmogus
- Auto City cleanup
- Lower Scaffold Tower Jump Height default for better bypass
- Readd Corner Clip for Chinese server exploit
- Added fall timer setting to Anchor
- Changed confusing setting names in Zealot Crystal+
- Zealot Crystal+ damage priority setting
- Optimized window blur effect
- Added apply button to color picker
- Improved Cev Breaker
- Burrow check ignores non blast proof block
- Added up clip to Packet Fly
- Allow 0 confirm timeout for Auto Offhand
Fix
- Fixed CombatManager sorting update crash
- Fixed Zealot Crystal+ Place Bypass
- Fixed Anti Alias messed with Main Menu on startup
- Fixed command chat text rendering with Minecraft font renderer
- Fixed NaN averages
- Fixed missing white color code handling in font renderer
- Temp fix for slow Auto Trap
- Fixed MSA dev login
- Fixed label hud placeholder width
- Fixed Velocity no push affects dropped items
- Fixed Packet Fly conflicting with CA
- Fixed timer pausing settings
- Fixed Hole Path Finder stuck above hole
- Fixed Hotbar Refill failing on cpvp.cc
- Fixed sSpeed screwed up above liquid
- Fixed 2x1 hole slow update
- Fixed entity collision check throwing CME
- Fixed Auto Hole Fill crach after toggle
- Fixed GuiInventory rotation flickling caused by incompactiblity
Misc
- Replaced some stuff with fastmc common
- Updated kotlin stdlib to 1.8.22
- Updated gitignore and Gradle Wrapper
- Use default char gap instead
- Moved graphics stuff out of util
- Better versioning info managing
- Updated Gradle to 8.1.1
- Removed direct GL11 matrix calls
- Cleaned up Gradle script