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dynamic maze solver
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201 changes: 201 additions & 0 deletions PathPlanning/DynamicMazeSolver/dynamic_maze_solver.py
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"""
Dynamic Maze Solver

Dynamic BFS maze visualizer demonstrating breadth-first search on a grid.

author: Ujjansh Sundram

See Wikipedia: https://en.wikipedia.org/wiki/Breadth-first_search
"""

import matplotlib.pyplot as plt
import matplotlib.colors as mcolors
import numpy as np
from collections import deque
import random
import matplotlib.animation as animation


class MazeVisualizer:
"""
Dynamic BFS maze-solving visualizer with moving target and evolving obstacles.
"""

def __init__(self, maze, start, target):
self.maze = np.array(maze, dtype=int)
self.start_pos = start
self.target_pos = target
self.solver_pos = start

self.rows, self.cols = self.maze.shape
self.step_delay_ms = 200 # Animation frame delay
self.target_move_interval = 5 # Target moves every N frames
self.obstacle_change_prob = 0.01 # Random obstacle toggle probability

# --- State Tracking ---
self.path = []
self.visited_nodes = set()
self.breadcrumb_trail = [self.solver_pos]
self.frame_count = 0

# --- Plot Setup ---
self.fig, self.ax = plt.subplots(figsize=(8, 6))
plt.style.use('seaborn-v0_8-darkgrid')
self.fig.patch.set_facecolor('#2c2c2c')
self.ax.set_facecolor('#1e1e1e')

self.ax.set_xticks([])
self.ax.set_yticks([])

# Base maze
self.maze_plot = self.ax.imshow(self.maze, cmap='magma', interpolation='nearest')

# Visited overlay
self.visited_overlay = np.zeros((*self.maze.shape, 4))
self.visited_plot = self.ax.imshow(self.visited_overlay, interpolation='nearest')

# Path, breadcrumbs, solver, target
self.path_line, = self.ax.plot([], [], 'g-', linewidth=3, alpha=0.7, label='Path')
self.breadcrumbs_plot = self.ax.scatter([], [], c=[], cmap='viridis_r', s=50, alpha=0.6, label='Trail')
self.solver_plot, = self.ax.plot(
[self.solver_pos[1]], [self.solver_pos[0]],
'o', markersize=15, color='#00ffdd', label='Solver'
)
self.target_plot, = self.ax.plot(
[self.target_pos[1]], [self.target_pos[0]],
'*', markersize=20, color='#ff006a', label='Target'
)

self.ax.legend(facecolor='gray', framealpha=0.5, loc='upper right')
self.title = self.ax.set_title("Initializing Maze...", color='white', fontsize=14)

def _bfs(self):
"""Performs BFS to find shortest path."""
queue = deque([(self.solver_pos, [self.solver_pos])])
visited = {self.solver_pos}

while queue:
(row, col), path = queue.popleft()

if (row, col) == self.target_pos:
return path, visited

for d_row, d_col in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
n_row, n_col = row + d_row, col + d_col
if 0 <= n_row < self.rows and 0 <= n_col < self.cols and \
self.maze[n_row][n_col] == 0 and (n_row, n_col) not in visited:
visited.add((n_row, n_col))
queue.append(((n_row, n_col), path + [(n_row, n_col)]))

return None, visited

def _update_target(self):
"""Moves the target randomly to an adjacent open cell."""
t_row, t_col = self.target_pos
moves = [(-1, 0), (1, 0), (0, -1), (0, 1)]
random.shuffle(moves)
for d_row, d_col in moves:
n_row, n_col = t_row + d_row, t_col + d_col
if 0 <= n_row < self.rows and 0 <= n_col < self.cols and self.maze[n_row][n_col] == 0:
self.target_pos = (n_row, n_col)
break

def _update_obstacles(self):
"""Randomly toggle a few obstacles."""
for row in range(self.rows):
for col in range(self.cols):
if (row, col) in [self.solver_pos, self.target_pos]:
continue
if random.random() < self.obstacle_change_prob:
self.maze[row, col] = 1 - self.maze[row, col]

def _update_frame(self, frame):
"""Main animation loop."""
self.frame_count += 1

# --- State ---
if self.frame_count % self.target_move_interval == 0:
self._update_target()
self._update_obstacles()

self.path, self.visited_nodes = self._bfs()

# Move solver one step
if self.path and len(self.path) > 1:
self.solver_pos = self.path[1]
self.breadcrumb_trail.append(self.solver_pos)

# --- Visuals ---
self.maze_plot.set_data(self.maze)

# Visited overlay
self.visited_overlay.fill(0)
visited_color = mcolors.to_rgba('#0077b6', alpha=0.3)
for row, col in self.visited_nodes:
self.visited_overlay[row, col] = visited_color
self.visited_plot.set_data(self.visited_overlay)

# Path line
if self.path:
y, x = zip(*self.path)
self.path_line.set_data(x, y)
else:
self.path_line.set_data([], [])

# set_data() now receives sequences
self.solver_plot.set_data([self.solver_pos[1]], [self.solver_pos[0]])
self.target_plot.set_data([self.target_pos[1]], [self.target_pos[0]])

# Breadcrumbs
if self.breadcrumb_trail:
y, x = zip(*self.breadcrumb_trail)
colors = np.linspace(0.1, 1.0, len(y))
self.breadcrumbs_plot.set_offsets(np.c_[x, y])
self.breadcrumbs_plot.set_array(colors)

# Title update
if self.solver_pos == self.target_pos:
self.title.set_text("Dynamic Maze Solver")
self.title.set_color('lightgreen')
self.anim.event_source.stop()
else:
path_len = len(self.path) if self.path else "N/A"
self.title.set_text(f"Frame: {self.frame_count} | Path Length: {path_len}")
self.title.set_color('white' if self.path else 'coral')

return [
self.maze_plot, self.visited_plot, self.path_line,
self.solver_plot, self.target_plot, self.breadcrumbs_plot, self.title
]

def run(self):
"""Starts the animation."""
self.anim = animation.FuncAnimation(
self.fig,
self._update_frame,
frames=500,
interval=self.step_delay_ms,
blit=False,
repeat=False
)
plt.show()


if __name__ == "__main__":
initial_maze = [
[0, 1, 0, 0, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 1, 1, 0, 1, 0, 1, 0],
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0],
[0, 1, 0, 1, 0, 1, 1, 1, 1, 0],
[0, 1, 0, 0, 0, 0, 0, 0, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 0, 1, 0],
[0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
[1, 1, 1, 1, 0, 1, 1, 1, 1, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]

start_point = (0, 0)
end_point = (8, 9)

visualizer = MazeVisualizer(initial_maze, start_point, end_point)
visualizer.run()
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Dynamic Maze Solver using Breadth-First Search (BFS)
====================================================

.. contents:: Table of Contents
:local:
:depth: 2

Overview
--------

This example demonstrates a **dynamic maze-solving algorithm** based on the **Breadth-First Search (BFS)** strategy.
The visualizer dynamically updates a maze in real time while the solver attempts to reach a moving target.

A sample animation frame:

.. image:: https://github.com/AtsushiSakai/PythonRoboticsGifs/raw/master/PathPlanning/DynamicMazeSolver/animation.gif

Algorithmic Background
----------------------

### Breadth-First Search (BFS)

The BFS algorithm is a graph traversal method that explores nodes in layers, guaranteeing the shortest path in an unweighted grid.

.. math::

M = \{ (i, j) \mid 0 \leq i < R, 0 \leq j < C \}

...

Code Link
+++++++++

.. automodule:: PathPlanning.BreadthFirstSearch.dynamic_maze_solver


References
----------

- **Algorithm:** `Breadth-First Search (BFS) <https://en.wikipedia.org/wiki/Breadth-first_search>`_
- **Visualization:** Matplotlib animation
- **Maze Solver:** `AI Maze BFS Example <https://medium.com/@luthfisauqi17_68455/artificial-intelligence-search-problem-solve-maze-using-breadth-first-search-bfs-algorithm-255139c6e1a3>`_
65 changes: 65 additions & 0 deletions tests/test_dynamic_maze_solver.py
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import conftest
from PathPlanning.DynamicMazeSolver import dynamic_maze_solver as m


def test_bfs_finds_path():
# small maze: 0=open, 1=wall
maze = [
[0, 0, 0],
[1, 1, 0],
[0, 0, 0]
]

start = (0, 0)
target = (2, 2)

# module `dynamic_maze_solver` exposes `MazeVisualizer` class
viz = m.MazeVisualizer(maze, start, target)

path, visited = viz._bfs()

assert path is not None
assert path[0] == start
assert path[-1] == target


def test_bfs_unreachable_target():
# target is enclosed by walls
maze = [
[0, 1, 0],
[1, 1, 1],
[0, 1, 0]
]

start = (0, 0)
target = (2, 2)

viz = m.MazeVisualizer(maze, start, target)

path, visited = viz._bfs()

assert path is None
assert target not in visited


def test_bfs_start_equals_target():
# trivial case where start == target
maze = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]

start = (1, 1)
target = start

viz = m.MazeVisualizer(maze, start, target)

path, visited = viz._bfs()

assert path is not None
assert path == [start]


if __name__ == '__main__':
conftest.run_this_test(__file__)