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Dynamic Maze Solver using BFS #1284
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6a4edbe
dynamic maze solver
Ujjansh05 b2decb7
updated code
Ujjansh05 66356ae
Merge branch 'AtsushiSakai:master' into master
Ujjansh05 a4a1f6f
Created the doc file
Ujjansh05 d82c5dd
Merge branch 'master' of https://github.com/Ujjansh05/PythonRobotics
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import matplotlib.pyplot as plt | ||
import matplotlib.colors as mcolors | ||
import numpy as np | ||
from collections import deque | ||
import random | ||
import matplotlib.animation as animation | ||
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class MazeVisualizer: | ||
""" | ||
Dynamic BFS maze-solving visualizer with moving target and evolving obstacles. | ||
""" | ||
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def __init__(self, maze, start, target): | ||
self.maze = np.array(maze, dtype=int) | ||
self.start_pos = start | ||
self.target_pos = target | ||
self.solver_pos = start | ||
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self.rows, self.cols = self.maze.shape | ||
self.step_delay_ms = 200 # Animation frame delay | ||
self.target_move_interval = 5 # Target moves every N frames | ||
self.obstacle_change_prob = 0.01 # Random obstacle toggle probability | ||
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# --- State Tracking --- | ||
self.path = [] | ||
self.visited_nodes = set() | ||
self.breadcrumb_trail = [self.solver_pos] | ||
self.frame_count = 0 | ||
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# --- Plot Setup --- | ||
self.fig, self.ax = plt.subplots(figsize=(8, 6)) | ||
plt.style.use('seaborn-v0_8-darkgrid') | ||
self.fig.patch.set_facecolor('#2c2c2c') | ||
self.ax.set_facecolor('#1e1e1e') | ||
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self.ax.set_xticks([]) | ||
self.ax.set_yticks([]) | ||
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# Base maze | ||
self.maze_plot = self.ax.imshow(self.maze, cmap='magma', interpolation='nearest') | ||
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# Visited overlay | ||
self.visited_overlay = np.zeros((*self.maze.shape, 4)) | ||
self.visited_plot = self.ax.imshow(self.visited_overlay, interpolation='nearest') | ||
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# Path, breadcrumbs, solver, target | ||
self.path_line, = self.ax.plot([], [], 'g-', linewidth=3, alpha=0.7, label='Path') | ||
self.breadcrumbs_plot = self.ax.scatter([], [], c=[], cmap='viridis_r', s=50, alpha=0.6, label='Trail') | ||
self.solver_plot, = self.ax.plot( | ||
[self.solver_pos[1]], [self.solver_pos[0]], | ||
'o', markersize=15, color='#00ffdd', label='Solver' | ||
) | ||
self.target_plot, = self.ax.plot( | ||
[self.target_pos[1]], [self.target_pos[0]], | ||
'*', markersize=20, color='#ff006a', label='Target' | ||
) | ||
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self.ax.legend(facecolor='gray', framealpha=0.5, loc='upper right') | ||
self.title = self.ax.set_title("Initializing Maze...", color='white', fontsize=14) | ||
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def _bfs(self): | ||
"""Performs BFS to find shortest path.""" | ||
queue = deque([(self.solver_pos, [self.solver_pos])]) | ||
visited = {self.solver_pos} | ||
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while queue: | ||
(r, c), path = queue.popleft() | ||
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if (r, c) == self.target_pos: | ||
return path, visited | ||
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for dr, dc in [(-1, 0), (1, 0), (0, -1), (0, 1)]: | ||
nr, nc = r + dr, c + dc | ||
if 0 <= nr < self.rows and 0 <= nc < self.cols and \ | ||
self.maze[nr][nc] == 0 and (nr, nc) not in visited: | ||
visited.add((nr, nc)) | ||
queue.append(((nr, nc), path + [(nr, nc)])) | ||
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return None, visited | ||
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def _update_target(self): | ||
"""Moves the target randomly to an adjacent open cell.""" | ||
tr, tc = self.target_pos | ||
moves = [(-1, 0), (1, 0), (0, -1), (0, 1)] | ||
random.shuffle(moves) | ||
for dr, dc in moves: | ||
nr, nc = tr + dr, tc + dc | ||
if 0 <= nr < self.rows and 0 <= nc < self.cols and self.maze[nr][nc] == 0: | ||
self.target_pos = (nr, nc) | ||
break | ||
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def _update_obstacles(self): | ||
"""Randomly toggle a few obstacles.""" | ||
for r in range(self.rows): | ||
for c in range(self.cols): | ||
if (r, c) in [self.solver_pos, self.target_pos]: | ||
continue | ||
if random.random() < self.obstacle_change_prob: | ||
self.maze[r, c] = 1 - self.maze[r, c] | ||
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def _update_frame(self, frame): | ||
"""Main animation loop.""" | ||
self.frame_count += 1 | ||
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# --- State --- | ||
if self.frame_count % self.target_move_interval == 0: | ||
self._update_target() | ||
self._update_obstacles() | ||
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self.path, self.visited_nodes = self._bfs() | ||
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# Move solver one step | ||
if self.path and len(self.path) > 1: | ||
self.solver_pos = self.path[1] | ||
self.breadcrumb_trail.append(self.solver_pos) | ||
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# --- Visuals --- | ||
self.maze_plot.set_data(self.maze) | ||
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# Visited overlay | ||
self.visited_overlay.fill(0) | ||
visited_color = mcolors.to_rgba('#0077b6', alpha=0.3) | ||
for r, c in self.visited_nodes: | ||
self.visited_overlay[r, c] = visited_color | ||
self.visited_plot.set_data(self.visited_overlay) | ||
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# Path line | ||
if self.path: | ||
y, x = zip(*self.path) | ||
self.path_line.set_data(x, y) | ||
else: | ||
self.path_line.set_data([], []) | ||
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# set_data() now receives sequences | ||
self.solver_plot.set_data([self.solver_pos[1]], [self.solver_pos[0]]) | ||
self.target_plot.set_data([self.target_pos[1]], [self.target_pos[0]]) | ||
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# Breadcrumbs | ||
if self.breadcrumb_trail: | ||
y, x = zip(*self.breadcrumb_trail) | ||
colors = np.linspace(0.1, 1.0, len(y)) | ||
self.breadcrumbs_plot.set_offsets(np.c_[x, y]) | ||
self.breadcrumbs_plot.set_array(colors) | ||
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# Title update | ||
if self.solver_pos == self.target_pos: | ||
self.title.set_text("Dynamic Maze Solver") | ||
self.title.set_color('lightgreen') | ||
self.anim.event_source.stop() | ||
else: | ||
path_len = len(self.path) if self.path else "N/A" | ||
self.title.set_text(f"Frame: {self.frame_count} | Path Length: {path_len}") | ||
self.title.set_color('white' if self.path else 'coral') | ||
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return [ | ||
self.maze_plot, self.visited_plot, self.path_line, | ||
self.solver_plot, self.target_plot, self.breadcrumbs_plot, self.title | ||
] | ||
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def run(self): | ||
"""Starts the animation.""" | ||
self.anim = animation.FuncAnimation( | ||
self.fig, | ||
self._update_frame, | ||
frames=500, | ||
interval=self.step_delay_ms, | ||
blit=False, | ||
repeat=False | ||
) | ||
plt.show() | ||
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if __name__ == "__main__": | ||
initial_maze = [ | ||
[0, 1, 0, 0, 0, 0, 0, 0, 1, 0], | ||
[0, 1, 0, 1, 1, 0, 1, 0, 1, 0], | ||
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0], | ||
[0, 1, 0, 1, 0, 1, 1, 1, 1, 0], | ||
[0, 1, 0, 0, 0, 0, 0, 0, 1, 0], | ||
[0, 1, 1, 1, 1, 1, 1, 0, 1, 0], | ||
[0, 0, 0, 0, 0, 0, 1, 0, 0, 0], | ||
[1, 1, 1, 1, 0, 1, 1, 1, 1, 0], | ||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | ||
] | ||
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start_point = (0, 0) | ||
end_point = (8, 9) | ||
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visualizer = MazeVisualizer(initial_maze, start_point, end_point) | ||
visualizer.run() |
143 changes: 143 additions & 0 deletions
143
docs/modules/5_path_planning/dynamic_bfs_maze_Solver/Dynamic_maze_Slover.rst
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Dynamic Maze Solver using Breadth-First Search (BFS) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this document is not rendered correctly. Please fix it. |
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==================================================== | ||
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.. contents:: Table of Contents | ||
:local: | ||
:depth: 2 | ||
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Overview | ||
-------- | ||
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This example demonstrates a **dynamic maze-solving algorithm** based on the | ||
**Breadth-First Search (BFS)** strategy. The visualizer dynamically updates a maze | ||
in real-time while the solver attempts to reach a moving target. | ||
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Unlike static pathfinding examples, this version introduces: | ||
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- **A moving target** that relocates periodically. | ||
- **Randomly evolving obstacles** that can appear or disappear. | ||
- **Animated BFS exploration**, showing visited cells, computed paths, and breadcrumbs. | ||
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This simulation provides intuition for dynamic pathfinding problems such as | ||
robot navigation in unpredictable environments. | ||
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Algorithmic Background | ||
---------------------- | ||
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### Breadth-First Search (BFS) | ||
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The BFS algorithm is a graph traversal method that explores nodes in layers, | ||
guaranteeing the shortest path in an unweighted grid. | ||
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Let the maze be represented as a grid: | ||
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.. math:: | ||
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M = \{ (i, j) \mid 0 \leq i < R, 0 \leq j < C \} | ||
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where each cell is either *free (0)* or *obstacle (1)*. | ||
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The BFS frontier expands as: | ||
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.. math:: | ||
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Q = [(s, [s])] | ||
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where *s* is the start position, and the second term is the path history. | ||
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At each iteration: | ||
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.. math:: | ||
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(r, c), path = Q.pop(0) | ||
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\text{for each neighbor } (r', c') \text{ in } N(r, c): | ||
\text{if } (r', c') \text{ is free and unvisited:} | ||
Q.append((r', c'), path + [(r', c')]) | ||
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The algorithm halts when the target node *t* is reached. | ||
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Because BFS explores all nodes in increasing distance order, the path returned | ||
is the shortest (in terms of number of moves). | ||
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Dynamic Components | ||
------------------ | ||
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### Moving Target | ||
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Every few frames, the target moves randomly to an adjacent open cell: | ||
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.. math:: | ||
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T_{new} = T_{old} + \Delta | ||
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where :math:`\Delta \in \{ (-1,0), (1,0), (0,-1), (0,1) \}`. | ||
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This simulates dynamic goals or moving entities in robotic navigation. | ||
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### Evolving Obstacles | ||
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With a small probability :math:`p`, each cell toggles between *free* and *blocked*: | ||
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.. math:: | ||
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M_{i,j}^{t+1} = | ||
\begin{cases} | ||
1 - M_{i,j}^{t} & \text{with probability } p \\ | ||
M_{i,j}^{t} & \text{otherwise} | ||
\end{cases} | ||
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This reflects real-world conditions like temporary obstructions or environment changes. | ||
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Visualization | ||
------------- | ||
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The maze, solver, target, and BFS layers are visualized using **Matplotlib**. | ||
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Elements include: | ||
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- **Maze cells** – magma colormap (black = wall, bright = open) | ||
- **Visited nodes** – blue overlay with transparency | ||
- **Path line** – green connecting line | ||
- **Solver (robot)** – cyan circle | ||
- **Target** – magenta star | ||
- **Breadcrumbs** – trail of previously visited solver positions | ||
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A sample animation frame: | ||
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.. image:: ezgif.com-crop.jpg | ||
:alt: Maze BFS dynamic visualizer frame | ||
:align: center | ||
:scale: 80 % | ||
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Mathematical Insights | ||
--------------------- | ||
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- **BFS guarantees optimality** in unweighted grids. | ||
- The evolving maze introduces **non-stationarity**, requiring recomputation per frame. | ||
- The path length :math:`L_t` fluctuates as the environment changes. | ||
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If :math:`E_t` is the set of explored nodes at frame :math:`t`, then: | ||
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.. math:: | ||
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L_t = |P_t|, \quad E_t = |V_t| | ||
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where :math:`P_t` is the discovered path and :math:`V_t` is the visited node set. | ||
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The solver continually re-estimates the path to accommodate new maze configurations. | ||
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References | ||
---------- | ||
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- **Algorithm:** Breadth-First Search (BFS) :-`<https://en.wikipedia.org/wiki/Breadth-first_search>`_ | ||
- **Visualization:** Matplotlib animation | ||
- **Maze Solver:**:-`<https://medium.com/@luthfisauqi17_68455/artificial-intelligence-search-problem-solve-maze-using-breadth-first-search-bfs-algorithm-255139c6e1a3>`__ | ||
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Please consider to add a unit test for this script