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Meghan edited this page Apr 4, 2014 · 2 revisions

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○ Strength - Base melee weapon damage and melee accuracy. Governs axes, swords, and maces. A large enough value may be required for some weapons and armor.

○ Dexterity - Base ranged weapon damage and combat mobility. Governs laser weapons. Increases accuracy with all lasers. Increases chance of dodging enemy attacks. A large enough value may be required for some weapons.

○ Intelligence - Base tech usefulness and damage. Governs medkits, cryo-weapons, flamethrowers, flashbangs, and explosives. A large enough value is equired for certain powerful weapons and tech.

○ Vitality - Base health. Resistance to astrocephaly.

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