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Error codes in NavigateToPose/NavigateThroughPoses #4341
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@SteveMacenski what is your appetite for the interface change of adding a That would allow a pathway to propagate failure messages with details out to the action client. For instance in planner_server, the calls to exceptionWarning could either return a string, or take one as a reference and then add that to the result->error_msg.
Similar for controller server.
For backward compatibility would you prefer new actions? |
We had a discussion about that when we initially added in the error codes. We decided towards enums so that you weren't trying to parse strings for exact matches for checking which error this string represents programmatically. Having error messages in addition to could be useful, I agree! It would just be a bit of repetitive work to: add it to each action interface, populate it all in for the various servers when populating its error code (I think you can do Or perhaps don't store / serve on the BTs? The error enums should be the actionable bits for logic. How do you imagine using those messages? I suppose that has an impact about what we do with it at the Navigator and above levels.
What would you have in mind? For |
Adding a I think storing in the blackboard the error code in enum format will simplify the logic for populate it at higher level. For example, storing the last error code ocurred (from the BT node that fails). Regarding backward compatibility, there are no error codes in humble so, if this feature is implemented, can't be backported to humble. |
My use case for error messages is to be able to bubble up reasons that the behavior tree action aborted to a user interface. I foresee it helping a wider spectrum of people being able to reason about behavior and ultimately lead to them coming up with ideas for behavior tree improvements. I think, right now, that it is reasonable that the error message strings are not put into the behavior tree blackboard. (Limited experience so I could be easily swayed on this front). I agree that behavior tree logic that responds to errors is best done against against enums, rather than string matching. If the behavior tree is complete/complex enough to handled the errors encountered then the noise of error messages is not necessarily interesting. On the other hand a dedicated published log of error messages interposed with successful behavior transitions could be very useful for explain-ability. Maybe putting the error message strings into the blackboard would facilitate that. Maybe a ReportError action or ?decorator? could control what messages are deemed important enough to make it into such a log.
I agree that dual action definitions like NavigateToPoseWithErrorString/NavigateThroughPosesWithErrorString or NavigateToPose2/NavigateThroughPoses2 would be distateful and either be a naive cut and paste, or possibly use some template logic to detect the presence of and populate an error_message string in an action Result class. I personally, build from source on humble and track close to main periodically by back porting it to humble myself. I would like to change the existing action result messages to include the error_message string and can accept that this will not be available in humble/iron. You have a wider audience and hence my check in with your appetite for such a change. My read is that it would not be a back ported change to the interface. |
We can always add it later too. We can / probably should follow the same patterns we use for the error IDs just now with messages. How are the messages proping to your User Interface then?
That seems like a reasonable solution for this. Though, if you can add in the Would you be able to do that ASAP? I'm looking to cut Jazzy today... but I could delay to Monday or Tuesday if that makes a difference.
Correct, due to API/ABI stability of existing users, can't be breaking people's robots out in the wild |
I just saw this. I'll have a go now. |
Signed-off-by: Mike Wake <[email protected]>
See #4459 |
Signed-off-by: Mike Wake <[email protected]>
…on#4341) Introduces error codes:- - NO_WAYPOINTS_GIVEN - STOP_ON_MISSED_WAYPOINT Signed-off-by: Mike Wake <[email protected]>
…on#4341) Introduces error codes:- - NO_WAYPOINTS_GIVEN - STOP_ON_MISSED_WAYPOINT Signed-off-by: Mike Wake <[email protected]>
Here is a second pull request with a first pass at populating the error_msg, and error_code where it was missing (FollowWaypoints) See #4460 It builds but is untested and probably incomplete so I left it as draft. |
…on#4341) Introduces error codes:- - NO_WAYPOINTS_GIVEN - STOP_ON_MISSED_WAYPOINT Signed-off-by: Mike Wake <[email protected]>
…on#4341) Introduces error codes:- - NO_WAYPOINTS_GIVEN - STOP_ON_MISSED_WAYPOINT Signed-off-by: Mike Wake <[email protected]>
) Signed-off-by: Mike Wake <[email protected]>
Added a second pass to use the error_code and error_msg expected in each action in nav2_simple_navigator. Not run them yet. |
Finally figured out that "proping" probably means propagating. The error messages are currently not propagating to my user interface. Hence I went searching for why, came across this issue and also felt the pain point. With these changes I will be able to get the errors to our user interface. |
And now I am at the nav2_bt_navigator/src/navigators level and staring down the catch(...) and wondering if that is my target.
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Now I am thinking that ResultStatus needs to be the one carrying the error message.
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This is why I asked how you planned to propagate the error messages through to your interface. You'll see that the individual BT nodes that have actions with error codes populate in the BT blackboard the error codes which are aggregated by the BT Navigator into the action's result message for the highest priority failure number (but realistically there should only be 1 at at time, though possible to have multiple if multiple things go wrong simultaneously). If you want Nav2Pose and NavThruPoses to have the error message, then it'll need to propogate through the tree into the Navigator's action result callback. If you track down the
That's for the behavior server, wrong place. Example
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Signed-off-by: Mike Wake <[email protected]>
) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
Only actions provide error_code and error_msg in their result msg. Signed-off-by: Mike Wake <[email protected]>
…) (ros-navigation#4459) Signed-off-by: Mike Wake <[email protected]>
…) (ros-navigation#4459) Signed-off-by: Mike Wake <[email protected]>
…#4341) Signed-off-by: Mike Wake <[email protected]>
…#4341) It was a red herring in search for error_msg clearing bug on abort Signed-off-by: Mike Wake <[email protected]>
…-navigation#4341) Signed-off-by: Mike Wake <[email protected]>
…ion#4341) Signed-off-by: Mike Wake <[email protected]>
…ros-navigation#4341) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
…avigation#4341) Signed-off-by: Mike Wake <[email protected]>
…avigation#4341) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
This allows setting a default failure error_code and message in nav2_system_tests behavior_tree dummy_action_server Signed-off-by: Mike Wake <[email protected]>
…navigation#4341) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
…gation#4341) NOTE: This stuff does not really test the error_msg/error_code handling as its all dummy servers. Signed-off-by: Mike Wake <[email protected]>
…gh_poses_w_replanning_and_recovery.xml (ros-navigation#4341) To facilitate error_msg system tests allow progress and goal checkers to be changed via the behaviour tree mechanism. Signed-off-by: Mike Wake <[email protected]>
…os-navigation#4341) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
…-navigation#4341) Signed-off-by: Mike Wake <[email protected]>
…ation#4341) Signed-off-by: Mike Wake <[email protected]>
…os-navigation#4341) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
…os-navigation#4341) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
…#4341) Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
Signed-off-by: Mike Wake <[email protected]>
PR to be merged imminently within the next couple of days / weeks #4460 |
Awesome work @ewak !! |
Moving the conversation here to discuss the possibility of adding error codes for NavigateToPose/NavigateThroughPoses actions in a similar way as the other servers (planner, controller, etc.)
I'm thinking of a use case where you call the NavigateToPose action from a high-level system, and I want to know why the robot can't reach the goal from the action client itself. It would be nice to add or populate some error codes from the "subservers" like tf_error, timeout, invalid path, etc.
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