Libbet and the Magic Floor v0.05
It's been the better part of a year, and still no action on the last part of #6. So I decided I might as well push out what I have.
Game changes:
- Fix first word of attract text after achievements and combo
- Improve arm position in many cels
- Buzz on invalid move (#10)
- Make fades much smoother (#9)
- Make skin color distinct from sack color using 7-shade display
- Add pattern to black cell so as not to be misread as a hole
- Add intro that wipes away console maker logo
- Display combo that just ended, with sound effect
Behind the scenes:
- Build-time option to use tilemap $9C00 instead of $9800 (requested by mattcurrie)
- Docs: Describe achievement conditions, and clarify that some are harder than others (requested by ISSOtm)
- Docs: Document metasprite format (requested by ISSOtm)
- Rules research: Discover that bidirectional evaluation does not appreciably improve speed of floor reachability evaluation
- Encoding guide: Add SGB aspect ratio and frame blending
- Sketch larger versions of Libbet and title screen
- Sketch SGB, GBC, and Genesis floors
- Add tool to prototype an animation before coding it