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taito/tc0080vco.cpp: fix HUD display for ainferno #10533

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@angelosa angelosa requested a review from galibert November 10, 2022 20:50
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I now know what is this for: bit 15 is actually opaque over other tilemap vco layers but transparent over the other ones (including 3d layer here).
0082
Not sure about how to implement this in the tilemap class abstraction ...

@angelosa angelosa marked this pull request as draft November 14, 2022 00:39
@angelosa angelosa added the PoC label Dec 3, 2023
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