Releases: exkludera/cs2-blockmaker
update 0.1.8
- added
snap value
(spaces the block for that value between target when snapping) - added
{VALUE}
for custom blocks - added beams around block edges when grabbing block
- updated snapping to work for all rotations & more accurate/get less stuck
- updated menu to cycle through
size
&team
settings instead of new menu - updated config structure 💀
- removed
Chat
,HTML
,WASD
menu options and default is nowMenuManager
- fixed initial grab distance issue where block would teleport a couple of units further every grab
- fixed auto-save timer being killed on clearing blocks/lists
update 0.1.7
- added "custom blocks" where you can add own title, model and what command it triggers (properties work too or uses default)
- added
gamedata/BlockMaker.json
for signatures and offsets - added optional menu type
MenuManager
, testing for now but might fully swap later - added check on grenade blocks if player has one before giving (avoid dropping on ground)
- added soundevent for fire effect
- added player model render for invincibility (indicator for other players)
- added default properties for gun blocks (cooldown and value = ammo)
- added command
css_resetproperties
to reset ALL placed blocks (to adjust if u have changed default values etc) - changed soundevents name to include prefix
bm_
& changed damage sound - changed stealth to use transmit instead of render:skull:
- removed unnecessary calls to create vectors (building still has a ton, but gameplay has zero)
- removed trampoline cooldown to allow players to use them above head (keep ontop in mind)
- fixed auto-save timer running even if buildmode is off
- fixed damage/slap not calculating properly when maxhealth above 100
update 0.1.6
- added activation message for stealth, gravity, speed, invincibility & camouflage
- changed
ColorScreen
durations to match block property & added to camouflage block - changed config prefix to match chasemod 😄
- fixed block triggers only working for 1 player at a time (please give us real touch hooking 😭)
- fixed death block not working if player respawned
- fixed player block cooldowns not fully clearing on death
- fixed issue where default properties on created block did not use properties file data
- reverted "fixed default properties not applying when all values are 0" 💀
0.1.5
update 0.1.5
- added lock block command to prevent accidentally moving blocks
- changed menu
Rotation
,Grid
&Position
values to input own value in chat instead of menu options - made blocks "inactive" when moving them
- improved block grab distance
- fixed default properties not applying when all values are
0
- fixed properties reset issue where it resets for all of same type if unsaved block
0.1.4
update 0.1.4
- created new models & new workshop addon
- sounds are now played by soundevents
- added honey block
- added teleport model
- added move block position by units
- copy command now creates block with copied data
- updated map files to save
Pole
bool and load models dynamically from type instead of model string - fixed properties reset bug on weapon blocks
there are some internal changes, here is how to update:
- update multiaddonmanager config with the new id
3430295154
- update
plugins/BlockMaker/maps/*/blocks.json
withName
>Type
&Model
>Pole: false/true
(bool) - remove
configs/plugins/BlockMaker
folder
0.1.3
added menu support for CS2ScreenMenuAPI & WASDSharedAPI
added builders.txt
file to save & load builder steamids
added OnTop
property for blocks so players cant activate them from the side, default is true
added default_properties.json
in configs folder to change default values
moved models.json
to configs folder
improved block snapping distance
updated speedboost block to throw player in the direction that the player is looking
fixed bhop/delay block timer error
0.1.2
added teleports
added block properties (each block entity will have own values)
changed rotate block button to use eyeangles instead of mouse1/2
fixed snap option missing from menu, added it in grid options (also moved grid to build settings)
fixed blocks auto save timer
0.1.1
changed saved data path from blocks
to maps
and a new folder will be created per map with their name
old jsons should be renamed to blocks.json
inside their map folder
added manage builders menu instead of writing player names
added block sizes to config
added pole as a toggle in size menu and removed it from sizes (pole can have sizes now)
fixed dynamic titles for weapon blocks
fixed nofalldmg block vertical range
fixed block cooldown timers error
fixed hp function to ignore damage if player has invincibility
updated weapon blocks to not activate if the player weapon slot is full (dropped weapons ammo fix)
remove old config file when updating
0.1.0
added Pistol, Rifle, Sniper, SMG & Shotgun/Heavy block (every gun is available in the menu)
changed block cooldowns to be per block entity instead of per block type
fixed bhop and delay block missing transparency & team data
fixed nuke block to only work once per round
fixed damage sound on slap & fire block
fixed random block chat message
code cleanup
0.0.9
added nofalldmg block
added speedboost block
added trampoline block
added block transparency setting
added block team setting
changed to scaling blocks sizes instead of using different models
moved menu building commands to own category
fixed block snapping to entities not created by plugin
fixed speed block
fixed block snapping to work with all block sizes
post update fixes:
reversed transparency number values
fixed type command not updating block type
fix snapping (still bad)