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fix(game/five): fix crash related to river entities #3184

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23 changes: 23 additions & 0 deletions code/components/gta-core-five/src/CrashFixes.RiverEntities.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
#include <StdInc.h>
#include <Hooking.h>
#include <Hooking.Stubs.h>

static void* (*g_orig_River__GetRiverEntity)(int RiverEntity);

static void (*g_orig_GetBoundingBoxZForRiverEntity)(int RiverEntityIndex, float* MinZ, float* MaxZ);
static void GetBoundingBoxZForRiverEntity(int RiverEntityIndex, float* MinZ, float* MaxZ)
{
void* entity = g_orig_River__GetRiverEntity(RiverEntityIndex);
if (!entity)
return;

g_orig_GetBoundingBoxZForRiverEntity(RiverEntityIndex, MinZ, MaxZ);
}

static HookFunction hookFunction([]
{
static auto RiverEntity = hook::get_pattern("E8 ? ? ? ? 48 8B 48 ? 4C 8D 44 24"); // call for GetRiverEntity
g_orig_River__GetRiverEntity = (decltype(g_orig_River__GetRiverEntity))hook::get_call(RiverEntity);

g_orig_GetBoundingBoxZForRiverEntity = hook::trampoline(hook::get_pattern("48 89 5C 24 ? 57 48 81 EC A0 00 00 00 49 8B F8"), GetBoundingBoxZForRiverEntity);
});
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