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2. Game Modes
V definitive edition with a whirlwind of game modes. Playable as an open-world self-randomizing romhack.
Available in Beta and Experimental builds.
The first five letters of Bartz's name will be your seed. Any sixth letter is ignored.
Name Bartz "auto" for an auto seed that's different every run.
Access to inter-world warps and skips, 4x ABP, and any community-voted buffs. Choose if you want an open-world game. Available in Experimental build.
The default mode with no access to warps, skips, or buffs. Choose if you want normal progression. Also available in Release and Beta builds.
The default type with a random job each level up enabled or disabled.
The default style with a random job each level up. Also available in Release and Beta builds.
Whirlwind's own take on a definitive version of FFV. Disable random job each level up. Gain access to Jobs menu. Available in Experimental build.
The default setting that unlock jobs at crystals, just like in vanilla.
All jobs are unlocked at game start.
Random job each level up until job-recording criteria is met (see Fiesta style); no more new rolls afterwards. Available in Experimental build.
The default style where each character records 4 rolls, Freelancer excluded; no character duplicates; party duplicates OK. 16 rolls total.
Each character records 5 rolls, Freelancer and Mime excluded; no character duplicates; no party duplicates (can roll these (called "internships"), but they won't be recorded). 20 rolls total. Ensures all other jobs are covered.
Available in Experimental build to create runs with pure chaos. All of these options support seeding and get their own roll sequence.
Includes chest items and chest gil as separate randomized sequences. Each randomized sequence doesn't involve shuffling and hence remains the same regardless of the order in which chests of that sequence are opened. The twelve sealed legendary weapons are unaffected.
Changes random encounters. Does not affect fixed encounters.
Rudimentary randomization scheme that shifts the item ID by a fixed offset. For each shop type, end-of-range dummy IDs are removed, but in-range dummy IDs are not. Move the slider one notch to the right of default to activate.
- Shop equips. Includes shop weapons, shop armor, or both: None | Equips | Weapons | Armor.
- Shop magic
- Shop items
Bonanza option gives you eight random drops per battle.