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2. Game Modes

cIymax edited this page Dec 14, 2024 · 49 revisions

V definitive edition with a whirlwind of game modes. Playable as an open-world self-randomizing romhack.

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Ways to Play

A. Seeding

Available in Beta and Experimental builds.

Manual Seeding

The first five letters of Bartz's name will be your seed. Any sixth letter is ignored.

Auto Seeding

Name Bartz "auto" for an auto seed that's different every run.

B. Game Modes

Experimental Mode

Access to inter-world warps and skips, 4x ABP, and any community-voted buffs. Choose if you want an open-world game. Available in Experimental build.

Normal Mode

The default mode with no access to warps, skips, or buffs. Choose if you want normal progression. Also available in Release and Beta builds.

C. Game Types

LevelUp Type

The default type with a random job each level up enabled or disabled.

98JobsEach Style

The default style with a random job each level up. Also available in Release and Beta builds.

Vanilla Style

Whirlwind's own take on a definitive version of FFV. Disable random job each level up. Gain access to Jobs menu. Available in Experimental build.

Crystal Jobs

The default setting that unlock jobs at crystals, just like in vanilla.

Early Jobs

All jobs are unlocked at game start.

Fiesta Type

Random job each level up until job-recording criteria is met (see Fiesta style); no more new rolls afterwards. Available in Experimental build.

4JobsEach Style

The default style where each character records 4 rolls, Freelancer excluded; no character duplicates; party duplicates OK. 16 rolls total.

20Jobs Style

Each character records 5 rolls, Freelancer and Mime excluded; no character duplicates; no party duplicates (can roll these (called "internships"), but they won't be recorded). 20 rolls total. Ensures all other jobs are covered.

D. More Randomization

Available in Experimental build to create runs with pure chaos. All of these options support seeding and get their own roll sequence.

Chests

Includes chest items and chest gil as separate randomized sequences. Each randomized sequence doesn't involve shuffling and hence remains the same regardless of the order in which chests of that sequence are opened. The twelve sealed legendary weapons are unaffected.

Enemies

Changes random encounters. Does not affect fixed encounters.

Shop Listings

Rudimentary randomization scheme that shifts the item ID by a fixed offset. For each shop type, end-of-range dummy IDs are removed, but in-range dummy IDs are not. Move the slider one notch to the right of default to activate.

  1. Shop equips. Includes shop weapons, shop armor, or both: None | Equips | Weapons | Armor.
  2. Shop magic
  3. Shop items

Drops

Bonanza option gives you eight random drops per battle.