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1. Game Changes

cIymax edited this page Jan 12, 2025 · 152 revisions

V definitive edition with a whirlwind of game modes. Playable as an open-world self-randomizing romhack.

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All features authored by clymax aside from the translation, for which credit goes to RPGe, and aside from the base game, for which credit goes to Square Enix.

A. Legend

Features are only in the Experimental build unless otherwise specified. Not to be confused with Experimental mode; Experimental build offers Normal and Experimental modes.

* Available in Beta and Release builds (in addition to Experimental build).

+ Requires game clear in a non-Vanilla run.

@ Experimental mode only

# In alpha, with restrictions

B. Randomizer

Everything is done inside the rom. No web app or program needed to randomize. No need to repatch for a new randomization each time.

  1. Random job per level up*
  2. All jobs available at start*
  3. New game modes@

C. Game Improvements

  1. Customize eight# (three*) ability slots instead of one
  2. Mime sprites for Galuf
  3. Double movespeed in towns and dungeons to match GBA version
  4. Double movespeed on overworld to match Pixel Remaster
  5. Default of 4x ABP to match the max boost in Pixel Remaster@
  6. New world warps in Tule, Tent Island, Xezat's Fleet, Town of Mirage's spooky door, and Rift Ruins entrance@
  7. Wrong-warp protection for world warps@
  8. Events are now determined by the world you are in rather than your amount of completed progression@
  9. Encounters Off via Config+
  10. Game-clear data autosaved and shown in menu as a diamond icon next to the "Gil" label
  11. Seeding, including persisting RNG state of the hack when saving your game
  12. Victory count now tracked and shown in Menu near the "Gil" label
  13. Break damage limit
  14. Break HP limit (thrice)
  15. Break MP limit
  16. Skip turn in battle using X button
  17. Improved Optimize command no longer selects cursed-type equips
  18. Steal infinitely
  19. Cast Exit anywhere
  20. Menuing of characters in KO, Zombified, or Petrified status
  21. L/R character scrolling for Equip and Status menus
  22. Rift Castle door persists
  23. Cutscene skips: intro, character recruitment, and tree ExDeath. Optional patch available to restore skipped cutscenes. Tree ExDeath cutscene restorable via new toggle.
  24. Pirate no longer asks to help sail you to Wind Shrine
  25. Chocobo magic tutorial skipped regardless of player selection
  26. Change party slot for party leader using L/R buttons
  27. Early Fork Tower@
  28. Torna Canal operational@
  29. Expanded Config menu
  30. ABP configurable from 1x-62x in ~2x increments@
  31. XP configurable from 1x-62x in ~2x increments@
  32. Gil configurable from 1x-62x in ~2x increments@
  33. Faris's ship can fly and submerge@
  34. Simulated diagonal movement in overworld and indoors
  35. Great Pyramid in W3 no longer requires Sealed Tome@
  36. Cutscene toggle in Config, currently allowing ten cutscenes to be skipped, with more on the way
  37. Extra relic slot#
  38. Colors for job outfits in overworlds, towns, and dungeons#
  39. Fiesta rolls viewable in Job menu
  40. Option for BGM remix in Config menu#
  41. New key sequence for a soft reset: L+R+Select+Start
  42. Jukebox in Config menu
  43. Customize Bartz's hair color via Config menu
  44. Customize enemy agility multiplier via Config menu
  45. Recruit Krile early
  46. Access Castle Exdeath early@
  47. Dialogue skipping via Config menu
  48. Permadeath option via Config menu

D. New Secrets

  1. New equip: Cursed Shield
  2. Win a hundred battles with Excalipur equipped for a secret.
  3. New boss challenge involving three bosses in a new formation
  4. Portal for unlocking three hidden features+

E. By Community Vote

  1. 2x XP@
  2. 2x Gil@
  3. Casting Exit in Cleft of Dimensions brings you where you entered from@
  4. Airship remains docked at Rift regardless of your entry point@
  5. Brave Blade gains one attack per battle won
  6. Chicken Knife protected from losing one attack per battle won
  7. Omega has the boss battle theme
  8. Overworld encounters glitch left intact
  9. Torna Canal no longer requires Canal Key@

F. Game Rebalancing

  1. World map is given from the start.*
  2. MP +10% now MP +50%. MP +30% now MP +100%.
  3. HP +10% now HP +20%. HP +20% now HP +50%. HP +30% now HP +80%.
  4. All Dancer equips stackably improve SwordDance rolls. Includes Ribbon.
  5. Shinryu and Omega now drop Cursed Shields.
  6. Berserkers can equip KnightSwords.
  7. Berserkers can berserk using many more first-slot abilities (twenty-five total).
Berserkable Command List !Fight, !Guard, !Kick, !BuildUp, !Mantra, !Escape, !Steal, !Capture, !Jump, !DrgnSwd, !Smoke, !Image, !SwdSlap, !GilToss, !Slash, !Animals, !Aim, !X-Fight, !Observe, !Analyze, !Tame, !Terrain, !Flirt, !Dance, !Mimic

G. Fixing Vanilla Bugs

  1. Quick leaking
  2. Kiss of Blessing
  3. Knife scaling
  4. Observe
  5. Power Drink
  6. Item duping
  7. Berserker escape
  8. Berserker's Chicken Knife escape
  9. Omniscient MP overflow glitch
  10. Chocobos getting stuck near Elder Tree in W3

H. Technical

  1. Rom size doubled to 4 MB from vanilla's 2 MB (RPGe's 2.5 MB)
  2. Fastrom support added

I. WIP

  1. Kaiser Knuckle usable in Hand slot
  2. Equipping two shields
  3. Update layout and navigation in Ability menu
  4. Expanded HP display in save listing screen
  5. Expanded MP display in battle sub-menu
  6. Realign damage displays
  7. Remove extraneous save point in Rift Ruins
  8. Fixing hack's drifting tile in W3 Phoenix Desert
  9. Applying break damage limit to Meteo (if needed)
  10. Command menu on Berserker escape
  11. Berserker escape using !Run rather than !Escape
  12. Reenable frame delay of Berserker escape
  13. Fix palette changes in enemy sprites in extreme boss challenge