Skip to content

Releases: bornskilled200/ZombieCraft

WIP-Showcase: Balance Changes

14 Feb 17:41
Compare
Choose a tag to compare

This is for the February 14, 2014 Nerdfest event.

Currently balanced for Human vs Zombie where the players are Person vs Computer.

Race
Human
Ability
Send out a scout that brings back units, when released it will add 20 to the delay. People who are brought back, including the scout, removes the delay from the base.
Units
Human, simple sawtooth movement that has high damage output with range but low health. Can be overwhelmed. Delay production is fairly high.
Mercenary, Big unit that has a high range and very high damage output. Insanely low health. Has high delay production. Moves in a circular fashion.
Zombie
Ability
Sends all units towards the direction of the mouse from the base.
Units
Zombie, simple unit with melee range and fairly low damage output. Very low production delay. Moves in a randomish way.
Chasher, Unit that has very limited vision. Moves while attacking with fairly high health and slightly more damage then the zombie. High production delay.

AI
Simple AI for Zombie race allowing for use of the special ability and the first unit, Zombie.