Skip to content

Weather Effect Visual Representation

quocdat402 edited this page Sep 12, 2022 · 6 revisions

Overview

Adding extra functionality to the weather system that can change the visual of the game to add a layer of authenticity to the game by making filters for each weather events.

For example:

  • When the weather is thunderstorm, lighting effect might change to dark and will appear some flash animation in the screen.
  • When the weather is snowy, the lighting effect should be light white and blue-ish with a cold tone to it.

Inspriation

The dynamic weather system that in the Pokemon Go game was used for primary inspriation for the look of the game.

Initial filter design for the weather events

Filter used for the weather

Cloudy weather filter

Rainy weather filter

Snowy weather filter

Thunderstorm weather filter

Sunny weather filter is the default game visual.

As for the code, it is similar on how the Random Weather Events but instead of using weather icon, the filter is used.

Table of Contents

Home

Game

Game Home

Design Influences

Gameplay Features

Style

Story

Friendly Units
Map
City
Buildings
Unit Selections

Spell

Game User Testing: Theme of Unit Selection & Spell System

UI User Testing

Tutorial

Resource Stats Display

Loading Screen Bar

Health Bars
In Game menu
  • Feature
  • User Testing:In Game Menu

Landscape Tile Design

Landscape Tile Design Feedback

Weather Design

Weather Design Feedback

Camera Movement

Enemy design

Enemy Units

Enemy AI

How Animation Works

Map Flooding

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally