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BuildingActions Component
hugh5 edited this page Aug 28, 2022
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1 revision
This is a Component that is added to all building entities when spawn through the BuildingFactory
On create, it registers event handlers to listen to mouse events to provide functionality for placing the building in the GameArea
. The building placement feature requires building entity to have the TouchPlayerInputComponent
which triggers the various placement events when certain mouse events occur.
- On Left mouse button down, the building will placed
- When in placing mode, the Entity's position follows the mouse until placed or dispose.
- Start placement is not triggered by anything - letting team 1 UI trigger through user interface
This component also registers a callable event to level up the building but is not currently being triggered by any event. This is just to demonstrate support for a building leveling system.
public void create() {
entity.getEvents().addListener("startPlacing", this::startPlacing); // Not triggerd by any event yet
entity.getEvents().addListener("placing", this::placing);
entity.getEvents().addListener("place", this::place);
entity.getEvents().addListener("levelUp", this::addLevel); // Not triggered by any event yet
physicsComponent = entity.getComponent(PhysicsComponent.class);
placed = true;
}
public void startPlacing() {
if (!placed) {return;}
placed = false;
physicsComponent.setEnabled(false);
}
public void placing(int screenX, int screenY) {
if (placed) {return;}
Vector2 position = mouseToGrid(screenX, screenY);
entity.setPosition(position);
}
public void place(int screenX, int screenY) {
if (placed) {return;}
placed = true;
physicsComponent.setEnabled(true);
Vector2 position = mouseToGrid(screenX, screenY);
entity.setPosition(position);
}
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