[GEN][ZH] Fix inaudible UnableToSetRallyPoint audio event when misplacing a Rally Point #1173
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The
UnableToSetRallyPoint
audio event cannot be heard because its player index is unassigned. This is now rectified and the logic matches theRallyPointSet
audio event. This is a user-facing change - the player will now correctly hear the 'invalid action' sound when a rally point placement fails, similarly to when a building placement fails.Audio events that do not specify an owning player are not expected to be valid.