[GEN][ZH] Fix missing unit voice when attacking the ground #1156
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This change fixes the missing unit voice when attacking the ground due wrong fallthrough at switch case GameMessage::MSG_DO_FORCE_ATTACK_GROUND in pickAndPlayUnitVoiceResponse()
In the original game, units would not play their attack voice when attacking the ground, except for the USA Tomahawk because it uses the VoiceBombard audio.
This issue is caused by a wrong switch case setup. It was introduced by an original developer who incorrectly added the
case GameMessage::MSG_SWITCH_WEAPONS
between the caseGameMessage::MSG_DO_FORCE_ATTACK_GROUND
andcase GameMessage::MSG_DO_FORCE_ATTACK_OBJECT
.Fixed attack audio
generalszh.2025-06-22.10-15-04-70.mp4