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[GEN][ZH] Prevent using uninitialized memory 'offset_u' in W3DTankDraw, W3DTankTruckDraw #1086

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Original file line number Diff line number Diff line change
Expand Up @@ -234,7 +234,12 @@ void W3DTankDraw::updateTreadPositions(Real uvDelta)
else
if (pTread->m_type == TREAD_RIGHT) //this tread needs to scroll backwards
offset_u = pTread->m_materialSettings.customUVOffset.X - uvDelta;

else
{
DEBUG_CRASH(("Unhandled case in W3DTankDraw::updateTreadPositions"));
offset_u = 0.0f;
}

// ensure coordinates of offset are in [0, 1] range:
offset_u = offset_u - WWMath::Floor(offset_u);
pTread->m_materialSettings.customUVOffset.Set(offset_u,0);
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Original file line number Diff line number Diff line change
Expand Up @@ -414,7 +414,12 @@ void W3DTankTruckDraw::updateTreadPositions(Real uvDelta)
else
if (pTread->m_type == TREAD_RIGHT) //this tread needs to scroll backwards
offset_u = pTread->m_materialSettings.customUVOffset.X - uvDelta;

else
{
DEBUG_CRASH(("Unhandled case in W3DTankTruckDraw::updateTreadPositions"));
offset_u = 0.0f;
}

// ensure coordinates of offset are in [0, 1] range:
offset_u = offset_u - WWMath::Floor(offset_u);
pTread->m_materialSettings.customUVOffset.Set(offset_u,0);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -234,7 +234,12 @@ void W3DTankDraw::updateTreadPositions(Real uvDelta)
else
if (pTread->m_type == TREAD_RIGHT) //this tread needs to scroll backwards
offset_u = pTread->m_materialSettings.customUVOffset.X - uvDelta;

else
{
DEBUG_CRASH(("Unhandled case in W3DTankDraw::updateTreadPositions"));
offset_u = 0.0f;
}

// ensure coordinates of offset are in [0, 1] range:
offset_u = offset_u - WWMath::Floor(offset_u);
pTread->m_materialSettings.customUVOffset.Set(offset_u,0);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -414,7 +414,12 @@ void W3DTankTruckDraw::updateTreadPositions(Real uvDelta)
else
if (pTread->m_type == TREAD_RIGHT) //this tread needs to scroll backwards
offset_u = pTread->m_materialSettings.customUVOffset.X - uvDelta;

else
{
DEBUG_CRASH(("Unhandled case in W3DTankTruckDraw::updateTreadPositions"));
offset_u = 0.0f;
}

// ensure coordinates of offset are in [0, 1] range:
offset_u = offset_u - WWMath::Floor(offset_u);
pTread->m_materialSettings.customUVOffset.Set(offset_u,0);
Expand Down
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