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[GEN][ZH] Fix viewport scroll speed so it is independent of FPS in LookAtTranslator::translateGameMessage() #1026
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This looks as if it does not produce the same result as before. You can verify correctness by temporarily running the original code beside the refactored code, then assert value equality (with a small epsilon for rounding error tolerance when so necessary).
Simplifying the implementation is certainly desirable.
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After doing a little more testing last night the original code doesn't actually do what it was intended to.
The significant factor that makes up the majority of the movement is the following block from the original code.
The second block that gets added to the offset provides a miniscule amount to the overall movement. It's why when you change the scrolling speed it hardly affected right mouse scrolling.
If you just set the RMB scrolling to run from the second block you can see that it hardly moves the viewport, even with the scroll speed set to maximum. Making that added factor insignificant in the end.
(you also have to make sure the FPS scaling is handled when checking)
The refactored code allows the scrolling to work properly and get scaled by the scroll speed options.
When compared with the first line in the original code, it has essentially become the following
That then provides normalised scrolling in all directions. Then you include the fps scaling to mitigate the FPS issues, Then multiply by
TheGlobalData->m_keyboardScrollFactor
which adds the ability to alter the scroll speed through the options menu.There was a problem hiding this comment.
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The speed of the scrolling can be a little faster than expected at the moment.
But i think to work around that we just need to rescale how the keyboard scroll factor affects the RMB scrolling.