Releases: Synthlight/RE-Editor
Releases · Synthlight/RE-Editor
MHWS-Editor v1.0.2.0
Rebuilt for the second beta. On the surface, it doesn't look like much of anything changed, but I'm not looking at whatever structs might've changed, so here's a new build anyways.
MHWS-Editor v1.0.1.0
- Use a new system to create the initial data grid that passes for all user files. Fixes github #12.
- Note that adding rows (and maybe deleting rows) has been temporarily disabled as a result of the new system here. This will be fixed before new releases of everything are made, but isn't a priority for MHWS since the game isn't out yet.
- Fix button DDLs breaking when you convert primitive->enum.
- Add unwrap properites with button support for MHWS' crazy wrapped/serialized enums.
- This makes reading things like armor data / armor series data since so you don't have to 'open' a wrapper object just to see the value of a non-array enum.
Full Changelog: MHWS-Editor_v1.0.0.0...MHWS-Editor_v1.0.1.0
MHWS-Editor v1.0.0.0
Initial release. Supports about 91% of the beta's user files.
Please PLEASE PLEASE Check the supported file list first!!!!
RE8-Editor v1.0.0.0
Initial release.
RE4-Editor v1.0.0.0
Initial release.
RE3-Editor v1.0.0.0
Initial release.
RE2-Editor v1.0.0.0
Initial release.
MHR-Editor v1.5.1.0
Translate PlayerUserDataSkillParameter
Rampage/Dango skill names.
Full Changelog: MHR-Editor_v1.5.0.0...MHR-Editor_v1.5.1.0
DRDR-Editor v1.0.1.0
- Fix single struct grids using fields from the base type and not the concrete type.
- Fix DRDR item layout files not using the item id lookup.
- Supported files list is unchanged, added because it's easier to manage/link.
Full Changelog: DRDR-Editor_v1.0.0.0...DRDR-Editor_v1.0.1.0
DRDR-Editor v1.0.0.0
Initial release.