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Releases: Synthlight/RE-Editor

MHWS-Editor v1.0.2.0

06 Feb 08:12
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Rebuilt for the second beta. On the surface, it doesn't look like much of anything changed, but I'm not looking at whatever structs might've changed, so here's a new build anyways.

MHWS-Editor v1.0.1.0

15 Nov 00:51
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  • Use a new system to create the initial data grid that passes for all user files. Fixes github #12.
    • Note that adding rows (and maybe deleting rows) has been temporarily disabled as a result of the new system here. This will be fixed before new releases of everything are made, but isn't a priority for MHWS since the game isn't out yet.
  • Fix button DDLs breaking when you convert primitive->enum.
  • Add unwrap properites with button support for MHWS' crazy wrapped/serialized enums.
    • This makes reading things like armor data / armor series data since so you don't have to 'open' a wrapper object just to see the value of a non-array enum.

Full Changelog: MHWS-Editor_v1.0.0.0...MHWS-Editor_v1.0.1.0

MHWS-Editor v1.0.0.0

04 Nov 23:10
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Initial release. Supports about 91% of the beta's user files.

Please PLEASE PLEASE Check the supported file list first!!!!

RE8-Editor v1.0.0.0

02 Oct 21:13
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Initial release.

RE4-Editor v1.0.0.0

02 Oct 21:12
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Initial release.

RE3-Editor v1.0.0.0

02 Oct 21:11
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Initial release.

RE2-Editor v1.0.0.0

02 Oct 21:11
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Initial release.

MHR-Editor v1.5.1.0

02 Oct 21:09
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Translate PlayerUserDataSkillParameter Rampage/Dango skill names.

Full Changelog: MHR-Editor_v1.5.0.0...MHR-Editor_v1.5.1.0

DRDR-Editor v1.0.1.0

30 Sep 00:43
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  • Fix single struct grids using fields from the base type and not the concrete type.
  • Fix DRDR item layout files not using the item id lookup.
  • Supported files list is unchanged, added because it's easier to manage/link.

Full Changelog: DRDR-Editor_v1.0.0.0...DRDR-Editor_v1.0.1.0

DRDR-Editor v1.0.0.0

29 Sep 19:49
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Initial release.