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GUI tool: MHRUnpack
This also allows for selective extraction.
Or how extract files with RETool.
This is essentially what MHRUnpack does behind the GUI and is a more hand-on approach.
A lot of the base data for things like armor, weapons, recipes, items, etc, is all unser natives/STM/data
.
natives/STM/data/Define/Player/Equip
has armors 'n things, natives/STM/data/System/ContentIdSystem
has petalaces, item data, etc.
Note: This is the BASE date. As in the raw list of the items and stats for each item. Not shared parameters used by each weapon.
natives/STM/player/UserData
has parameters for SOME things, not all. For a lot of things you're going to need to learn how to make REFramework (REF) scripts.
This folder has things like PlayerUserDataSkillParameter.user.2
, and PlayerUserDataItemParameter.user.2
which contain skill and item parameters respectively (again, not all of them).
There's some params for weapons, etc.
Collisions aren't supported yet but they live here: natives/STM/huntingMachine/hm**/***/shell/collision
Other weapon specific stuff: natives/STM/huntingMachine/hm01/000/userdata/hm001_bullet_data.user.2
If you can't find what you want in those locations, you'll probably need to change it with REF.