Releases: SteffenBauer/PocketPuzzles
Releases · SteffenBauer/PocketPuzzles
Nightly
Added
- Extra screen updates to address refresh problems with color eInk screens
Changed
- Mosaic: Simplify color palette
- Mosaic: Add option to disable grey-out of unfinished hints
- Make app backwards-compatible with Firmware V5
- Removed unused "Game solved" message box
0.8.2
Changed
- Switch to SDK-B288-6.8
- Rewrite
findloopalgorithm (refactor from upstream) - Move
compare_intfunction to utils (refactor from upstream) - Use semantic enum names for preferences (refactor from upstream)
- Creek / Slant: Decrease border size to get more game board on the screen
- Bridges: Change grey-out color of finished islands
- Dominosa: Remove limit of highlighted numbers
- Remove unused infrastructure to print a game
- Remove unused cursor controls infrastructure
- Remove unused debug statements
- Provide compiled binaries now as GitHub releases assets
Added
- Supports dark mode on firmware >= 6.8 devices
- Lightup: New preference "Draw non-light marks even when lit"
Fixed
- Mosaic: Possible crash in
solve_gamedue to insufficient buffer size - Pearl: Fix shortcut-loop detection on squares
- Mines: Fix possible hang during game generation
- dev/gtk.c: Remove dependency on X11 headers
0.8.1
Added
- New game: Binary, implementation of '2048'
- Untangle: Hint button to show a hint when clicking a point
- Mines, Map, Sixteen, Untangle: Buttons to adjust parameters in number of fives
Fixed
- Several compile warnings
0.8.0
Most important update in this release: Game UI settings are now configurable, starting with the games Bricks, Bridges, Clusters, Creek, Map, Mines, Range, Signpost, Singles, Slant, and Unruly.
Detailed ChangeLog:
Added
- Game UI settings now configurable, for games indicated in ToDo.md
Changed
- Untangle: Update vertex screen draw only at end of screen drag
- Galaxies: Sync with upstream (solver for unreasonable puzzles now tries to maximize 'wiggliness')
- Loopy: Remove grid types that don't really make sense on limited screen size
- Slant: Draw dotted line on closed loop error
- Creek: Refine color cycling in dragging
- Whole project: Sync with upstream (new DSF library and subsystem for game UI configuration)
- All puzzles: Remove is_key_highlighted() in favour of current_key_label()
- Updated screenshots
Fixed
- Solo: Typo in How to Play
- Guess: Bug that made it possible to choose invalid color guesses
- Pattern: Add space between numbers and grid
- Ascent and Bricks: Invalid array access
- Various memory leaks
0.7.11
Changed
- All games: Use status bar to show game completion instead of pushy message box
- Net: Add lock button for locking tiles in place where one is sure of the orientation.
- CrossNum: Adjust level difficulty labels
- Solo: Finish number entry in manual mode now by clicking + or - button
Fixed
- Rome: Fixed missing screen update on button click
- Ascent: Screen update of number buttons
- Unruly: Memory leak
- Solo and Unequal: Bug that made it possible to overwrite given fixed numbers
0.7.10
Added
- Walls: Place paths / walls by dragging (swipe across cells for paths, along edges for walls)
- Spokes: Additional difficulty level
- CrossNum puzzle
Changed
- Solo: Removed some presets, for better fit in the limited screen size
- Walls: Better error display (diagonal stripes)
- Cleaner screen layout by removing unnecessary 'force screen redraw' button from chooser and param screens
- Optimized screen update in game screen
- Games with pencil marks now arrange them in numerically fixed position.
Fixed
- Mosaic: Fix preservation of 'aggressiveness' parameter
- Solo: Disallow certain corner-case parameters to avoid hang on game generation
0.7.9
Added
- Bricks puzzle
- Filling: Drag already placed or fixed number to fill empty cells
- Filling: Undo of cell highlighting during dragging
- Solo: Manual mode; for transferring puzzles from newspapers to play them on the app
- Unruly: Add additional difficulty level (sync with upstream)
- Unruly: Show option "unique rows/columns" in preset strings
- Sticks: Input dragging
Changed
- Sync with upstream (use 'aux' solver in Galaxies, fix tent placement in Tents)
- Increase space between menu buttons
- 'Show solution' menu entry only in games supporting solve operation
- Galaxies: Disallow placing an edge touching a dot (sync with upstream)
- Galaxies: Remove debug code
- Guess: Minor colour tweaks for better contrast
- Ascent, Filling, Mathrax, Salad, Solo, Towers, Unequal: Paint fixed numbers in bold font; user input numbers in normal font
- Ascent, Filling, Mathrax, Salad, Solo, Towers, Unequal: Errors in stronger contrast
- Walls: Complete rewrite. More advanced & faster generator; better UI
Fixed
- Horizontal center placement of chooser page indicator
- Filling: Show only allowed number buttons