0.4.1 - Final WinForms / .NET Framework 4.8 Version
This is the last version built with WinForms and Targeting .NET Framework 4.8
Versions 0.5 and newer will be using .NET 8 and Avalonia UI
Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.
A Warning about Reloaded <= 1.1
If you use the "Random Partners" option, you may be unable to complete certain missions. To fix this issue, download the 'missing_events_reloaded_based_roms' and merge these into your extracted game's events
folder. It can be done before or after your randomization.
How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):
- Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
- Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
- Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
- All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.
What's Changed (since 0.4.0)
- Level Order Randomization - None Option Added (Ex: If you want to only use SET Randomization with no level reordering)
- Random Weapons in Boxes - Include Ground Weapons & add Special Weapons to random pool
- Bugfix: Adjusted Mission Counts - Expert Mode fixed
- Bugfix: More problematic splines excluded from Black Hawk/Volts hook feature (general sweep, and exclude two problematic splines in Cryptic Castle)
- Adjust default settings
Full Changelog: 0.4.0...0.4.1