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Releases: ShadowTheHedgehogHacking/ShadowRando

0.6.1 - SHC2024 Release

08 Sep 01:47
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Requirement:

  • Using the -net8 releases requires .NET 8 Desktop Runtime
  • Using the -self-contained requires no external dependencies (at the cost of the program being bigger on your drive)
  • Both have the same functionality.

The release trailer for SHC2024 is here:
https://youtu.be/qKBKPF2EQ00

A video walk through of how to use the program can be found here:
https://youtu.be/ETZkTbGE8IA

Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):

  • Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
  • All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.

What's Changed

Full Changelog: 0.6.0...0.6.1

0.6.0 - Level Tracker, Bugfixes

30 Mar 22:20
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Requirement:

  • Using the -net8 releases requires .NET 8 Desktop Runtime
  • Using the -self-contained requires no external dependencies (at the cost of the program being bigger on your drive)
  • Both have the same functionality.

A video walk through of how to use the program can be found here:
https://youtu.be/ETZkTbGE8IA

Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

A Warning about Reloaded <= 1.1

If you use the "Random Partners" option, you may be unable to complete certain missions. To fix this issue, download the 'missing_events_reloaded_based_roms' and merge these into your extracted game's events folder. It can be done before or after your randomization.

How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):

  • Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
  • All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.

What's changed

  • Level Tracker Tab - Allows you to visually draft your route
  • Chart Generation Adjustments
  • Eggman Partner Bugfix on Sky Troops - If Randomizing Partner affinities it was impossible to roll a Hero Partner for this stage before
  • Avalonia Upgrade
  • PRS_RS Upgrade - Future proofing a potential edge case where the .ones would not save properly
  • Note: Linux binary re-released on 2024-04-03, renaming the binary to remove .Desktop since it caused KDE to deadlock

Full Changelog: 0.5.0...0.6.0

0.5.0 - New UI, Exclude Levels, Partners, Configurable Boss -> Boss Sequence

22 Feb 16:56
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Requirement:

  • Using the -net8 releases requires .NET 8 Desktop Runtime
  • Using the -self-contained requires no external dependencies (at the cost of the program being bigger on your drive)
  • Both have the same functionality.

image

A video walk through of how to use the program can be found here:
https://youtu.be/ETZkTbGE8IA

Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

A Warning about Reloaded <= 1.1

If you use the "Random Partners" option, you may be unable to complete certain missions. To fix this issue, download the 'missing_events_reloaded_based_roms' and merge these into your extracted game's events folder. It can be done before or after your randomization.

How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):

  • Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
  • All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.

What's changed

  • Cross platform support
  • New UI (Avalonia UI)
  • Boss -> Boss sequence setting (recommended OFF, makes the Story Route Menu much more accurate as Boss -> Boss sequences will not be allowed)
  • Safe Wild Level Order Mode
  • Expert Mode Randomization option (makes Expert Mode use all stages not selected in your Exclude Levels tab, including bosses)
  • Level Exclusion option
  • Adjustable mission count reduction when randomizing enemies
  • Customizable Enemy selection
  • Customizable Weapon selection
  • Customizable Partner selection
  • Dark/Hero affinity randomization for Partners (evenly split, half will be dark, half will be hero) option
  • Random Item Capsules and Item Balloons option
  • Markov chain subtitle generation option
  • Model Randomization (P1 only)
  • Option for Icons in Spoiler Chart
  • Button to quickly load last selected folder

Full Changelog: 0.4.1...0.5.0

Reposts (for those who scroll down without reading and are now confused by the multiple download options 🐎):

  • A video walk through of how to use the program can be found here: https://youtu.be/ETZkTbGE8IA
  • Using a -net8 release requires .NET 8 Desktop Runtime
  • Using a -self-contained release requires no external dependencies (at the cost of the program being bigger on your drive)
  • Both have the same functionality.
  • If using a SteamDeck I recommend self-contained for ease of use.

0.4.1 - Final WinForms / .NET Framework 4.8 Version

12 Jan 05:10
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This is the last version built with WinForms and Targeting .NET Framework 4.8

Versions 0.5 and newer will be using .NET 8 and Avalonia UI


Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

A Warning about Reloaded <= 1.1

If you use the "Random Partners" option, you may be unable to complete certain missions. To fix this issue, download the 'missing_events_reloaded_based_roms' and merge these into your extracted game's events folder. It can be done before or after your randomization.

How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):

  • Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
  • All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.

What's Changed (since 0.4.0)

  • Level Order Randomization - None Option Added (Ex: If you want to only use SET Randomization with no level reordering)
  • Random Weapons in Boxes - Include Ground Weapons & add Special Weapons to random pool
  • Bugfix: Adjusted Mission Counts - Expert Mode fixed
  • Bugfix: More problematic splines excluded from Black Hawk/Volts hook feature (general sweep, and exclude two problematic splines in Cryptic Castle)
  • Adjust default settings

Full Changelog: 0.4.0...0.4.1

0.4.0 - SET Randomization (Enemies, Partners, Weapons)

03 Jan 05:39
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Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

A Warning about Reloaded <= 1.1

If you use the "Random Partners" option, you may be unable to complete certain missions. To fix this issue, download the 'missing_events_reloaded_based_roms' and merge these into your extracted game's events folder. It can be done before or after your randomization.

How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):

  • Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
  • All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.

What's Changed (since 0.3.2)

  • SET Randomization - WILD & GUN Soldier Options
  • Random Partners Option (Wild)
  • Adjusted Mission Counts based on SET Randomization (10% threshold for missed enemies)
  • Random Weapons in Boxes
  • Black Hawks/Volts can mount Chaos Control Splines - making them somewhat usable in all levels!* (Central City and Last Way have an issue with this feature and are not affected by this feature in this release)
  • Random Music - Skip Rank Theme and Skip Chaos Power Use Jingles added
  • Adjusted program sounds (lowered .wav loudness, changed sfx action rules - its not EXPLODE 🔈 anymore, while still retaining edge)
  • Type -> Type enemy option available (Flying to Flying, Ground to Ground)

Full Changelog: 0.3.2...0.4.0

Preview / 0.4.0 - 2023-12-20

21 Dec 07:29
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Pre-release

Warning, this is not the recommended release. We recommend you use 0.3.2 at this time.
This is preview release if you are interested in the SET Randomization feature. You can choose to use this release and ignore the SET Randomization feature and you should have a stable experience, if you so choose.

Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

What's Changed

  • SET Randomization - WILD is implemented (a very basic form of it, static mappings for everything)
  • GUN Soldiers are still mapped with respect to the original object's properties. All other objects are static.

Full Changelog: preview-0.4.0-2023-12-19...preview-0.4.0-2023-12-20

Preview / 0.4.0 - 2023-12-19

20 Dec 04:43
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Pre-release

Warning, this is not the recommended release. We recommend you use 0.3.2 at this time.
This is preview release if you are interested in the SET Randomization feature. You can choose to use this release and ignore the SET Randomization feature and you should have a stable experience, if you so choose.

Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

What's Changed

  • SET Randomization (GUN Soldiers & Item Boxes only in this preview) https://youtu.be/-qO_h5fkn4k
  • Music exclusion option (rank screen, chaos powers jingles)
  • Reduced program SFX - it was a bit much. Still might be too much.

Full Changelog: 0.3.2...preview-0.4.0-2023-12-19

0.3.2 - Bugfix for Vanilla Structure Route Option

08 Dec 18:37
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We recommend you read the 0.3.1 release notes to better understand the in-game Route Menu.

  • Fix Vanilla Structure Route Option (some stages were not randomized properly)
  • Program sound adjustments (less hover sounds)

Full Changelog: 0.3.1...0.3.2

0.3.1 - Route Menu for Stages 060X

06 Dec 01:44
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Patches the Route Menu (Story Route -> Y Button -> Mission Route Preview) to show the icons while on 060X stages

Affected stages:

  • GUN Fortress
  • Black Comet
  • Lava Shelter
  • Cosmic Fall
  • Final Haunt

A note about the case of 'unknowns / end':

  • Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.

Full Changelog: 0.3.0...0.3.1

0.3.0 - Boss Rush, Exclude Bosses, Route Bugfixes & Random Subtitle Customization Options

26 Nov 19:44
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  • Route Bugfixes
  • Boss Rush Mode
  • Exclude Bosses Option
  • Strings are used for seeds again
  • The program has sound now... for better or worse 🔫
  • Lots of new random subtitle customization options

Full Changelog: 0.2.0...0.3.0