Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[4.3] Merge commit godotengine/godot@7f166be #956

Merged
merged 11 commits into from
Feb 4, 2025

Conversation

Spartan322
Copy link
Member

No description provided.

clayjohn and others added 11 commits November 18, 2024 16:05
…ile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3)
Removes outer navigation map read locks.
Keep support for major 17 by using a version check for the changed API.

Fixes #93907.

(cherry picked from commit 4c72d59)
…mesh

[4.3] GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime
[4.3] Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
[4.3] Fix various code examples in documentation
[4.3] Remove outer navigation map read locks
@Spartan322 Spartan322 merged commit 7865941 into Redot-Engine:4.3 Feb 4, 2025
18 checks passed
@Spartan322 Spartan322 deleted the 4.3-merge/7f166be branch February 4, 2025 20:13
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

7 participants