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Add RTR4 Bibliography Chapter 25、26
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Chapter 25/[01] [CGVC 2014] Fast and Simple Agglomerative LBVH Construction.pdf
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...IGGRAPH 1990] Curved Surfaces and Coherence for Non-Penetrating Rigid Body Simulation.pdf
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Chapter 25/[03] [PhD thesis 1992] Dynamic Simulation of Non-Penetrating Rigid Bodies.pdf
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Chapter 25/[04] [Book 2005] Graphics Tools--The jgt Editors' Choice.pdf
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...JGT 1997] Efficient Collision Detection of Complex Deformable Models Using AABB Trees.pdf
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... 1999] A Fast and Robust GJK Implementation for Collision Detection of Convex Objects.pdf
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...er 25/[07] [PhD thesis 1999] Collision Detection in Interactive 3D Computer Animation.pdf
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...08] [GDC 2001] Proximity Queries and Penetration Depth Computation on 3D Game Objects.pdf
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Chapter 25/[09] [Book 2003] Collision Detection in Interactive 3D Environments.pdf
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Chapter 25/[11-1] [Blog 2000] Advanced Collision Detection Techniques.html
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Chapter 25/[11-2] [Blog 2000] Advanced Collision Detection Techniques.html
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Chapter 25/[11-3] [Blog 2000] Advanced Collision Detection Techniques.html
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...7] Enhancing GJK- Computing Minimum and Penetration Distance between Convex Polyhedra.pdf
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...DE- An Interactive and Exact Collision Detection System for Large-Scaled Environments.pdf
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...menting a GPU-Only Particles Collision System with ASTC 3D Textures and OpenGL ES 3.0.pdf
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... Forum 2000] Graceful Degradation of Collision Handling in Physically Based Animation.pdf
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Chapter 25/[19] [SIGGRAPH 2001] Collisions and Adaptive Level of Detail.pdf
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...eport 2001] Testing for Intersection of Convex Objects- The Method of Separating Axes.pdf
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...me Engine Design- A Practical Approach to Real-Time Computer Graphics, Second Edition.pdf
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...lerated Proximity Queries Between Convex Polyhedra Using Multi-Level Voronoi Marching.pdf
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...urate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition.pdf
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...] Fast Penetration Depth Estimation for Elastic Bodies Using Deformed Distance Fields.pdf
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... Advances in Real-Time Collision and Proximity Computations for Games and Simulations.pdf
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...aper 2003] Distance Fields for Rapid Collision Detection in Physically Based Modeling.pdf
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...ocedure for Computing the Distance between Complex Objects in Three-Dimensional Space.pdf
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Chapter 25/[31] [IEEE 1987] Automatic Creation of Object Hierarchies for Ray Tracing.pdf
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Chapter 25/[32-1] [Blog 1999] Simple Intersection Tests for Games.html
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Chapter 25/[32-2] [Blog 1999] Simple Intersection Tests for Games.html
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Chapter 25/[32-3] [Blog 1999] Simple Intersection Tests for Games.html
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Chapter 25/[32-4] [Blog 1999] Simple Intersection Tests for Games.html
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Chapter 25/[32-5] [Blog 1999] Simple Intersection Tests for Games.html
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Chapter 25/[32-6] [Blog 1999] Simple Intersection Tests for Games.html
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Chapter 25/[32-7] [Blog 1999] Simple Intersection Tests for Games.html
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