-
Notifications
You must be signed in to change notification settings - Fork 1.1k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add RTR4 Bibliography Chapter 1-24
- Loading branch information
Showing
238 changed files
with
17,491 additions
and
0 deletions.
There are no files selected for viewing
Binary file added
BIN
+4.26 MB
Chapter 1-24/[1724] [Paper 1974] A Characterization of Ten Hidden-Surface Algorithms.pdf
Binary file not shown.
94 changes: 94 additions & 0 deletions
94
Chapter 1-24/[1725] [Blog 2005] The Free Lunch Is Over.html
Large diffs are not rendered by default.
Oops, something went wrong.
Binary file added
BIN
+863 KB
Chapter 1-24/[1726] [Game Programming Gems 2000] View-Independent Progressive Meshing.pdf
Binary file not shown.
Binary file added
BIN
+5.7 MB
Chapter 1-24/[1727] [GDC 2009] Deferred Lighting and Post Processing on PLAYSTATION 3.ppt
Binary file not shown.
474 changes: 474 additions & 0 deletions
474
Chapter 1-24/[1728] [Blog 2010] Ambient Occlusion in Frameranger.html
Large diffs are not rendered by default.
Oops, something went wrong.
Binary file added
BIN
+22.1 MB
Chapter 1-24/[1729] [Book 2011] Computer Vision Algorithms and Applications.pdf
Binary file not shown.
Binary file added
BIN
+9.35 MB
...puter Graphics Forum 2005] Approximate Ray-Tracing on the GPU with Distance Impostors.pdf
Binary file not shown.
Binary file added
BIN
+1.37 MB
...731] [Computer Graphics Forum 2008] Displacement Mapping on the GPU--State of the Art.pdf
Binary file not shown.
Binary file added
BIN
+2.44 MB
...4/[1732] [Computer Graphics Forum 2009] Specular Effects on the GPU- State of the Art.pdf
Binary file not shown.
Binary file added
BIN
+5.8 MB
...-24/[1733] [IEEE 2010] Volumetric Ambient Occlusion for Real-Time Rendering and Games.pdf
Binary file not shown.
Binary file added
BIN
+3.14 MB
...SIGGRAPH 2004] An Approximate Global Illumination System for Computer Generated Films.pdf
Binary file not shown.
Binary file added
BIN
+3.69 MB
...imple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting.pdf
Binary file not shown.
5 changes: 5 additions & 0 deletions
5
Chapter 1-24/[1737] [NVIDIA 2015] The Basics of GPU Voxelization.html
Large diffs are not rendered by default.
Oops, something went wrong.
Binary file added
BIN
+12.6 KB
...4/[1738] [Graphics Gems III 1992] Newell's Method for the Plane Equation of a Polygon.pdf
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added
BIN
+16.5 MB
...1741] [SIGGRAPH 2006] Artist-Directable Real-Time Rain Rendering in City Environments.pdf
Binary file not shown.
Binary file added
BIN
+728 KB
...742] [SIGGRAPH 2006] Dynamic Parallax Occlusion Mapping with Approximate Soft Shadows.pdf
Binary file not shown.
Binary file added
BIN
+1.57 MB
...rallax Occlusion Mapping with Approximate Soft Shadows for Detailed Surface Rendering.pdf
Binary file not shown.
Binary file added
BIN
+11.4 MB
Chapter 1-24/[1745] [SIGGRAPH 2007] Real-Time Tessellation on GPU.pdf
Binary file not shown.
Binary file added
BIN
+8.37 MB
...[SIGGRAPH 2007] SIGGRAPH Advanced Real-Time Rendering in 3D Graphics and Games course.pdf
Binary file not shown.
Binary file added
BIN
+14.8 MB
...[1747] [SIGGRAPH 2013] Destiny- From Mythic Science Fiction to Rendering in Real-Time.pdf
Binary file not shown.
Binary file added
BIN
+23 MB
...5] Creating Content to Drive Destiny's Investment Game- One Solution to Rule Them All.pdf
Binary file not shown.
Binary file added
BIN
+24.7 MB
...estiny's Multithreaded Rendering Architecture, Game Developers Conference, Mar. 2015.pdf
Binary file not shown.
Binary file not shown.
Binary file added
BIN
+2.42 MB
Chapter 1-24/[1751] [SIGGRAPH 1998] Progressive Forest Split Compression.pdf
Binary file not shown.
1,343 changes: 1,343 additions & 0 deletions
1,343
Chapter 1-24/[1752] [Website 2001] Per-Pixel Lighting.html
Large diffs are not rendered by default.
Oops, something went wrong.
Binary file added
BIN
+1.47 MB
Chapter 1-24/[1753] [GDC 2010] Streaming Massive Environments from Zero to 200MPH.pdf
Binary file not shown.
5 changes: 5 additions & 0 deletions
5
Chapter 1-24/[1754] [GPU Gems 3 2007] Baking Normal Maps on the GPU.html
Large diffs are not rendered by default.
Oops, something went wrong.
Oops, something went wrong.