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Troublershooting
There is an issue where Windows is complaining about the mods (the .dll files) being from another computer. The effect is that when trying to run the modded .exe (with mods in place) nothing happens, however, without the mod folder (or without the mod .dll's) being in place, the game runs
What happens is that the downloaded files get tagged by Windows as being from the internet and hence should be blocked from being used. This tag is also carried over to the contents of the .zip file if one is using the Windows built-in zipping. I am not (using 7-zip instead) and hence I didn't encounter this issue when testing.
There are 2 (+1) workarounds:
- First, if you have any other program supporting the .zip file, use that, rather than Windows' built-in
- The second option, after copying over the mods, need to change the properties for the .dll's included (in "Gnoll Mods/endabled") . Right click -> properties -> Security (bottom at the dialog) -> check "Unblock".
- Third (+1) option, you can always build the mods yourself, in your own PC. This won't cause any trouble, but needs some extra steps.
In case you have some trouble with Gnoll you can try to enable the Debug console and get some extra info about what's going on. This might help you or someone else to debug and analyze what the issue might be.
Gnomoria has the debug console built-in, it's behind the "Debug" switch. Gnoll uses the same switch and console to also spit out quite a bit of information about what's going on.
To enable the debug console:
- Find the Gnomoria.ini settings file
- On windows it's located at:
C:\Users\<username>\Documents\My Games\Gnomoria\settings.ini
- Under the first section, Gameplay, there will be a "Debug = False" entry, change it to "Debug = True"
- If the "Debug" switch is missing, then just add it: "Debug = True"
- Start the game
The game will now show start with an extra console window, which will spit out extra information.