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This command will display a 'next' button in the message window for the invoking character. Clicking on it will cause the window to clear and display a new one. Used to segment NPC-talking, next is often used in combination with mes and close.
If no window is currently on screen, one will be created, but once the invoking character clicks on it, a warning is thrown on the server console and the script will terminate.
Example
[[mes]] "[Next Example]";
mes "Click the next button to see next part of npc.";
'''next'''; //This will display the button.
mes "[Next Example]";
mes "This is rest of the part.";
[[close]]; //Closes the window and ends the script.