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[Bug]: The "lights" in RayTracer will cause the camera to have only black frames #1917

@BugDigK

Description

@BugDigK

Bug Description

When I use the following code to add "lights" in RayTracer, the viewer displays correctly, but the camera fails to render the image properly. No errors were found in the console. How could I solve this bug? Could "color" use both integer and float? Thank you.

### Steps to Reproduce

import genesis as gs

gs.init()

scene = gs.Scene(
    show_viewer=True,
    viewer_options=gs.options.ViewerOptions(
        res=(1280, 960),
        camera_pos=(3.5, 0.0, 2.5),
        camera_lookat=(0.0, 0.0, 0.5),
        camera_fov=40,
        max_FPS=60,
    ),
    vis_options=gs.options.VisOptions(
        show_world_frame=True,
        world_frame_size=1.0,
        show_link_frame=False,
        show_cameras=False,
        plane_reflection=True,
        ambient_light=(0.1, 0.1, 0.1),
    ),
    # renderer=gs.renderers.RayTracer(),
    renderer=gs.renderers.RayTracer(
        lights=[
                    {"pos": (0.0, -0.25, 3.0), "radius": 3.0, "color": (1.2, 1.0, 0.8), 'intensity': 5.0}, 
                ],)
    # renderer=gs.renderers.Rasterizer(),
)

plane = scene.add_entity(
    gs.morphs.Plane(),
)
franka = scene.add_entity(
    gs.morphs.MJCF(file="xml/franka_emika_panda/panda.xml"),
)

cam = scene.add_camera(
    res=(640, 480),
    pos=(3.5, 0.0, 2.5),
    lookat=(0, 0, 0.5),
    fov=30,
    GUI=False,
)

scene.build()

# render rgb, depth, segmentation, normal
rgb, depth, segmentation, normal = cam.render(rgb=True, depth=True, segmentation=True, normal=True)

cam.start_recording()
import numpy as np

for i in range(120):
    scene.step()
    cam.set_pose(
        pos=(3.0 * np.sin(i / 60), 3.0 * np.cos(i / 60), 2.5),
        lookat=(0, 0, 0.5),
    )
    cam.render()
cam.stop_recording(save_to_filename="video.mp4", fps=60)

Expected Behavior

fix

Screenshots/Videos

55187935703ca5d7816fd12c42af58d9.mp4

Relevant log output

Environment

  • OS: Ubuntu 24.04
  • GPU/CPU [RTX 5090, M3pr, Intel I9-9900k] (N/A if no GPU/CPU)
  • GPU-driver version (N/A if no GPU)
  • CUDA / CUDA-toolkit version (N/A if non-Nvidia)

Release version or Commit ID

v0.3.5

Additional Context

No response

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