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Releases: DragginGroup/BoxDrag

V0.2.1

06 Aug 17:57
40c30a2
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Changelog

0.2.1 - August 6th 2024

Behind The Scenes

  • Added Auto-Saving for Song Data (turbowarp variations, about a minute until save)
  • Removed Loading Save Data "New status" change
  • Replaced is turbowarp use with turbowarp variable
  • Added Error Display for if a song data song is missing its song version
  • Added Loading Screens for different Menus
  • Renamed some Variables
  • Moved "Chart" Sprite Scripts into the new Gameplay Sprite
  • Added Broadcast to Kill Song Scripts (Beats, Steps, Sections, etc)
  • Added Saving and Loading Pieces of Data into Data Utility Sprite

Engine Work

  • Added Song Version in Song Data Instead of if it's new or not (0 or 1)
  • Added Song Sections
  • Added Data Utility Sprite for Data Stuff

Added

  • Added Scratch/Turbowarp hint in Credits (Misc stuff tab)
  • Added Save Icon (turbowarp variations for saving)
  • Added Song Difficulty Display
  • Added Loading Screen in Beginning
  • Added Cute little Note icons for Freeplay
  • Added SFX and Little pause for Song Select when going into a song

Fixed

  • Fixed Some Variables were Uninitialized at the beginning
  • Fixed where if Rank Character Animation is Invalid, it goes to Box now when you would've tapped it

Changed

  • Changed Box S Rank Conceal Beginning by 0.05 seconds. I am Serious about this change.

Full Commit log

V0.2.0...V0.2.1

V0.2.0

04 Aug 20:17
483d447
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Changelog Stuff

0.2.0 - August 4th 2024

Added

  • ADDED 2 NEW SONGS!! Slap and Hag.
  • Added SongSelect Menu (addition/songselect-assets)
  • Added Rank Saving (resets when project resets, but in turbowarp variations you should be able to press 1 or 0 to load and save)
  • Added Credits Menu

Engine Work

  • Added Prop List for Clones, currently stores Identifiers
  • Added easier way of adding songs

Behind the Scenes

  • Added Sprite for Testing
  • Tested Prop Metadata [Works..?]
  • Removed LevelSel Sprite
  • Created Test Project for Testing Animation Code (addition/tests)
  • Djotta finished Credits Menu Sprite
  • Replaced Stats Menu Version Display with Title Clones
  • Added Folders
  • Added Loading Screen (not used)
  • Removed Main Menu Rank stuff
  • Added Outline to Clone Bar(s)
  • Created Test Project for Testing Asset Loading (Base/Tests/AssetLoading-Test.sb3)
  • Added "bah" Developer song for Testing stuff
  • Backdrop is now a Sprite
  • Development stuff can kinda sorta only work on Turbowarp
  • Menu Backdrop Tweens into a color now

Pull Requests

  • [CONSISTENCY MERGE] Merge Base and Indev by @PortilizenDev in #20
  • [ADDITION] Add the rest of the Hit Assets by @PortilizenDev in #21
  • [UPDATE] README COMMITS by @PortilizenDev in #22
  • [ADDITION] Added TestGraphic by @PortilizenDev in #26
  • [ADDITION] Added Tests by @PortilizenDev in #27
  • [ADDITION] Folder Readme Files by @PortilizenDev in #28
  • [REMOVAL] Delete Tracks Folder by @PortilizenDev in #29
  • [UPDATE] Update PLANS by @PortilizenDev in #30
  • [REMOVAL] Remove Blank text Files by @PortilizenDev in #31
  • Create NR by @PortilizenDev in #32
  • [ADDITION] Song Select Assets by @PortilizenDev in #25
  • V0.2.0 Merge by @PortilizenDev in #33
  • Addition/scratch sprites by @PortilizenDev in #35

Full Commit log:

V0.1.5...V0.2.0

V0.1.5

24 Jul 14:25
49e0cbf
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Changelog

0.1.5 - July 24 2024

Fixed

  • Fixed Bug where anything over 100% would be an S rank
  • Fixed Bug Where % could be over 100
  • Fixed Bug where anything less than 0% would be an E Rank
  • Fixed Bug where % could be less than 0
  • Fixed Clipping on F rank sprite

Added

  • Added Title Screen/MainMenu
  • Added Easy Feature to skip Rank Screen (Tap the Amongus)
  • Added Barebones Player Color Changing System to Main Menu (Tap the notes, color = Random, Grey = Reset)

Changed

  • Changed Percentages for Ranks C B A and S

Removed

  • Removed Title Screen Bars
  • Removed Rank Text Engine Display Code
  • The Extra Songs Unused in the Song Sprite

Engine Work

  • Added Step and Beat Hit Broadcast
  • Split apart the Beat and Step into separate Broadcasts
  • Added Script (in title Sprite) for Objects going to the Beat
  • Added Game State Developer Variable
  • Added Developer Logs for… Logs
  • Added Custom Block for Logs and Extra Log Data

Redone

  • The Play Button has been redone since the Main Menu’s Conception (Thanks Djotta)

Behind the Scenes

  • Cleaned up some Code in the Thumbnail Sprite
  • Fixed Bug where testing the B Rank would be S+ Rank
  • Added PLAYER COLOR variable that resets in the Main Menu
  • Changed Menu Background to Red and through code Change it to the same orange it used to be
  • The Best Rank isn't saved if testing Ranks
  • Added Version Display to MainMenu
  • Added Main Menu Theme
  • Added Objects in Main Menu Bopping to the Beat
  • Added Rank Main Menu Score

Work In Progress

  • Added Credits “Menu” only accessible through Dev Mode
  • Added Best Rank Display to Main Menu

Experimental

  • Increased -justSpawned Counter from 10 to 15

What's Changed

  • [CONSISTANCY MERGE] Merge Develop and Main by @PortilizenDev in #2
  • [CONSISTENCY MERGE] Merge Main and Develop by @PortilizenDev in #3
  • [ACCIDENTAL LEAK] Merge Main and Develop by @PortilizenDev in #4
  • [DOCUMENTATION] Add Issue Templates by @PortilizenDev in #5
  • [CONSISTENCY MERGE] Add Issue Templates to Developing Branch by @PortilizenDev in #6
  • [ACCIDENTAL LEAK] Update CHANGELOG.md by @PortilizenDev in #7
  • [ACCIDENTAL LEAK] Whoops by @PortilizenDev in #8
  • [DOCUMENTATION] Create CREATING_COMMITS.md by @PortilizenDev in #9
  • [ENHANCEMENT] Rename Changelog-Docs and Update it by @PortilizenDev in #10
  • [REMOVAL] Remove Old Development File by @PortilizenDev in #12
  • [EXTRA LANGUAGES] Language readmes by @PortilizenDev in #14
  • [README COMMITS] Readme updates by @PortilizenDev in #15
  • [TODO] Add TODO File by @PortilizenDev in #16
  • [ADDITIONS] Developer Plans and Todo Merge by @PortilizenDev in #17
  • [UPDATE] Use Bug Issue_Template from Funkin as a base by @PortilizenDev in #18
  • [VERSION MERGE] V0.1.5 by @PortilizenDev in #19

Version Comparing

Full Changelog: V0.1.4...V0.1.5

V0.1.4

23 Jul 12:52
30f5412
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Github

What's Changed

  • V0.1.4 Release by @PortilizenDev in #1

New Contributors

  • @PortilizenDev made their first contribution in #1

Full Changelog: V0.1.3...V0.1.4

0.1.4 - July 23 2024

Fixed

  • Fixed F Rank Rare Tomatos
  • Fixed S Rank Animation

Added

  • Added Custom Rank theme for F Rank
  • Added D and F rank jingle to E Rank
  • Added Custom Rank Theme for S+ Rank
  • Added Notes Hit Counter
  • Added Smooth Gameplay to Results Transition

Changed

  • Changed Main Rank Theme
  • Changed Note Spawning Math
  • Changed Final Score with a Percentage
  • Changed Rank Nickname Display Color Changing Speed
  • Changed Max Speed for S+ Animation Sprinkles to burst at

Engine Work

  • Added Beats and Steps
  • Added Dev and Public version Variables

Redone

  • Rank Conditions to adapt the Percentage Scoring Type

Behind the Scenes

  • Added New Clone Bar Type: Graph
  • Added "Development" variable for enabling certain Developer features
  • Added Turbowarp Settings
  • Fixed Clone Bar Type: Sectioned

Work In Progress

  • Added Chart Sprite

Experimental

  • Turbowarp now enables Interpolation

Images

Play
Screenshot_20240722_194817_Chrome
Screenshot_20240722_200425_Chrome

V0.1.3

23 Jul 12:31
0e06df5
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This should have taken less time to make! Sorry 'bout that!

0.1.3 - July 22 2024

  • The RankWord Clone in the Results now Shines with the jingles like the Rank, Rank Pixel Display, and Rank Nickname Pixel Display Rank Sprite
  • The Sprinkles for the "S+" Rank now go in the foreground: RankExtras Sprite
  • The Speed X and Y variables are now separate from the Gravity Clone Script: RankExtras Sprite
  • The Sprinkles now Go Higher when they burst out: RankExtras Sprite
  • Fixed Spelling mistake on Gravity Clone Script: RankExtras Sprite
  • Added Speed X Slipperyness Value to Gravity Clone Script: RankExtras Sprite
  • Changed Speed X Slipperyness Value from 0.8 to 0.9 for sprinkles: RankExtras Sprite
  • 200 Sprinkles now burst out instead of 100 for "S+" Rank: RankExtras
  • Added Clone Counter for Development: Affects all Sprites with Cloning
  • Added Life Timer Variable to RankExtras to prevent 80+ live clones heading into gameplay also lag prevention: RankExtras Sprite
  • Added DEVELOPER CLONE BAR Variable to display The Clone amount in a cool little bg graph: Backdrop, Stats, and Developer Sprites
  • Fixed Bug Where Gameplay and Rank Status were in sync: Stats Sprite
  • Added DEVELOPER CLONE LIMIT variable and DEVELOPER CLONE KEEPER LIST to keep track of the Clone amount for a given amount of frames: Developer Sprite
  • Added 3 "Clone Bar" Modes, all enabled by the value of the DEVELOPER CLONE BAR variable: Developer Sprite
  • The Mathamatics of calculating when to spawn a note now accommodates the Note Speed into the equation of random digits: EvilNote Sprite
  • The Pixel Art Rank and Rank Nickname Display Now have Grids behind them: Rank Sprite
  • The 8x8 Rank Display now "charges": Rank Sprite
  • Removed Color effects ENTIRELY from 8x8 Rank Display: Rank Sprite
  • Changed Color of 8x8 Dot "Reading' Rank Display: Rank Sprite
  • Adjusted and Fixed "S+" Rank Animation: RankAnim Sprite
  • Created Custom Rank Animation for "S" Rank: RankAnim, RankExtras, Stats, and Rank Sprites
  • Added Rare Animation for F Rank (Animation by Djotta): RankAnim Sprite
  • Adjusted F Rank Animation: RankAnim Sprite
  • Properly Fixed "Good Rank" Animation: RankAnim Sprite
  • Redid Rank Nicknames: Rank Sprite
  • Added Asset for when the Rank Nickname Sprite is Not Available: RankAnim Sprite
  • Altered Rank Sign: Rank Sprite
  • Altered Positions of Rank Word, Rank Nickname Display, Rank Pixel Display, Rank, and Dev Wrench: Rank Sprite
  • Altered Position of Rank Misses Counter: Stats Sprite