Releases: DragginGroup/BoxDrag
Releases · DragginGroup/BoxDrag
V0.2.1
Changelog
0.2.1 - August 6th 2024
Behind The Scenes
- Added Auto-Saving for Song Data (turbowarp variations, about a minute until save)
- Removed Loading Save Data "New status" change
- Replaced is turbowarp use with turbowarp variable
- Added Error Display for if a song data song is missing its song version
- Added Loading Screens for different Menus
- Renamed some Variables
- Moved "Chart" Sprite Scripts into the new Gameplay Sprite
- Added Broadcast to Kill Song Scripts (Beats, Steps, Sections, etc)
- Added Saving and Loading Pieces of Data into Data Utility Sprite
Engine Work
- Added Song Version in Song Data Instead of if it's new or not (0 or 1)
- Added Song Sections
- Added Data Utility Sprite for Data Stuff
Added
- Added Scratch/Turbowarp hint in Credits (Misc stuff tab)
- Added Save Icon (turbowarp variations for saving)
- Added Song Difficulty Display
- Added Loading Screen in Beginning
- Added Cute little Note icons for Freeplay
- Added SFX and Little pause for Song Select when going into a song
Fixed
- Fixed Some Variables were Uninitialized at the beginning
- Fixed where if Rank Character Animation is Invalid, it goes to Box now when you would've tapped it
Changed
- Changed Box S Rank Conceal Beginning by 0.05 seconds. I am Serious about this change.
Full Commit log
V0.2.0
Changelog Stuff
0.2.0 - August 4th 2024
Added
- ADDED 2 NEW SONGS!! Slap and Hag.
- Added SongSelect Menu (addition/songselect-assets)
- Added Rank Saving (resets when project resets, but in turbowarp variations you should be able to press 1 or 0 to load and save)
- Added Credits Menu
Engine Work
- Added Prop List for Clones, currently stores Identifiers
- Added easier way of adding songs
Behind the Scenes
- Added Sprite for Testing
- Tested Prop Metadata [Works..?]
- Removed LevelSel Sprite
- Created Test Project for Testing Animation Code (addition/tests)
- Djotta finished Credits Menu Sprite
- Replaced Stats Menu Version Display with Title Clones
- Added Folders
- Added Loading Screen (not used)
- Removed Main Menu Rank stuff
- Added Outline to Clone Bar(s)
- Created Test Project for Testing Asset Loading (Base/Tests/AssetLoading-Test.sb3)
- Added "bah" Developer song for Testing stuff
- Backdrop is now a Sprite
- Development stuff can kinda sorta only work on Turbowarp
- Menu Backdrop Tweens into a color now
Pull Requests
- [CONSISTENCY MERGE] Merge Base and Indev by @PortilizenDev in #20
- [ADDITION] Add the rest of the Hit Assets by @PortilizenDev in #21
- [UPDATE] README COMMITS by @PortilizenDev in #22
- [ADDITION] Added TestGraphic by @PortilizenDev in #26
- [ADDITION] Added Tests by @PortilizenDev in #27
- [ADDITION] Folder Readme Files by @PortilizenDev in #28
- [REMOVAL] Delete Tracks Folder by @PortilizenDev in #29
- [UPDATE] Update PLANS by @PortilizenDev in #30
- [REMOVAL] Remove Blank text Files by @PortilizenDev in #31
- Create NR by @PortilizenDev in #32
- [ADDITION] Song Select Assets by @PortilizenDev in #25
- V0.2.0 Merge by @PortilizenDev in #33
- Addition/scratch sprites by @PortilizenDev in #35
Full Commit log:
V0.1.5
Changelog
0.1.5 - July 24 2024
Fixed
- Fixed Bug where anything over 100% would be an S rank
- Fixed Bug Where % could be over 100
- Fixed Bug where anything less than 0% would be an E Rank
- Fixed Bug where % could be less than 0
- Fixed Clipping on F rank sprite
Added
- Added Title Screen/MainMenu
- Added Easy Feature to skip Rank Screen (Tap the Amongus)
- Added Barebones Player Color Changing System to Main Menu (Tap the notes, color = Random, Grey = Reset)
Changed
- Changed Percentages for Ranks C B A and S
Removed
- Removed Title Screen Bars
- Removed Rank Text Engine Display Code
- The Extra Songs Unused in the Song Sprite
Engine Work
- Added Step and Beat Hit Broadcast
- Split apart the Beat and Step into separate Broadcasts
- Added Script (in title Sprite) for Objects going to the Beat
- Added Game State Developer Variable
- Added Developer Logs for… Logs
- Added Custom Block for Logs and Extra Log Data
Redone
- The Play Button has been redone since the Main Menu’s Conception (Thanks Djotta)
Behind the Scenes
- Cleaned up some Code in the Thumbnail Sprite
- Fixed Bug where testing the B Rank would be S+ Rank
- Added PLAYER COLOR variable that resets in the Main Menu
- Changed Menu Background to Red and through code Change it to the same orange it used to be
- The Best Rank isn't saved if testing Ranks
- Added Version Display to MainMenu
- Added Main Menu Theme
- Added Objects in Main Menu Bopping to the Beat
- Added Rank Main Menu Score
Work In Progress
- Added Credits “Menu” only accessible through Dev Mode
- Added Best Rank Display to Main Menu
Experimental
- Increased -justSpawned Counter from 10 to 15
What's Changed
- [CONSISTANCY MERGE] Merge Develop and Main by @PortilizenDev in #2
- [CONSISTENCY MERGE] Merge Main and Develop by @PortilizenDev in #3
- [ACCIDENTAL LEAK] Merge Main and Develop by @PortilizenDev in #4
- [DOCUMENTATION] Add Issue Templates by @PortilizenDev in #5
- [CONSISTENCY MERGE] Add Issue Templates to Developing Branch by @PortilizenDev in #6
- [ACCIDENTAL LEAK] Update CHANGELOG.md by @PortilizenDev in #7
- [ACCIDENTAL LEAK] Whoops by @PortilizenDev in #8
- [DOCUMENTATION] Create CREATING_COMMITS.md by @PortilizenDev in #9
- [ENHANCEMENT] Rename Changelog-Docs and Update it by @PortilizenDev in #10
- [REMOVAL] Remove Old Development File by @PortilizenDev in #12
- [EXTRA LANGUAGES] Language readmes by @PortilizenDev in #14
- [README COMMITS] Readme updates by @PortilizenDev in #15
- [TODO] Add TODO File by @PortilizenDev in #16
- [ADDITIONS] Developer Plans and Todo Merge by @PortilizenDev in #17
- [UPDATE] Use Bug Issue_Template from Funkin as a base by @PortilizenDev in #18
- [VERSION MERGE] V0.1.5 by @PortilizenDev in #19
Version Comparing
Full Changelog: V0.1.4...V0.1.5
V0.1.4
Github
What's Changed
- V0.1.4 Release by @PortilizenDev in #1
New Contributors
- @PortilizenDev made their first contribution in #1
Full Changelog: V0.1.3...V0.1.4
0.1.4 - July 23 2024
Fixed
- Fixed F Rank Rare Tomatos
- Fixed S Rank Animation
Added
- Added Custom Rank theme for F Rank
- Added D and F rank jingle to E Rank
- Added Custom Rank Theme for S+ Rank
- Added Notes Hit Counter
- Added Smooth Gameplay to Results Transition
Changed
- Changed Main Rank Theme
- Changed Note Spawning Math
- Changed Final Score with a Percentage
- Changed Rank Nickname Display Color Changing Speed
- Changed Max Speed for S+ Animation Sprinkles to burst at
Engine Work
- Added Beats and Steps
- Added Dev and Public version Variables
Redone
- Rank Conditions to adapt the Percentage Scoring Type
Behind the Scenes
- Added New Clone Bar Type: Graph
- Added "Development" variable for enabling certain Developer features
- Added Turbowarp Settings
- Fixed Clone Bar Type: Sectioned
Work In Progress
- Added Chart Sprite
Experimental
- Turbowarp now enables Interpolation
Images
V0.1.3
This should have taken less time to make! Sorry 'bout that!
0.1.3 - July 22 2024
- The RankWord Clone in the Results now Shines with the jingles like the Rank, Rank Pixel Display, and Rank Nickname Pixel Display Rank Sprite
- The Sprinkles for the "S+" Rank now go in the foreground: RankExtras Sprite
- The Speed X and Y variables are now separate from the Gravity Clone Script: RankExtras Sprite
- The Sprinkles now Go Higher when they burst out: RankExtras Sprite
- Fixed Spelling mistake on Gravity Clone Script: RankExtras Sprite
- Added Speed X Slipperyness Value to Gravity Clone Script: RankExtras Sprite
- Changed Speed X Slipperyness Value from 0.8 to 0.9 for sprinkles: RankExtras Sprite
- 200 Sprinkles now burst out instead of 100 for "S+" Rank: RankExtras
- Added Clone Counter for Development: Affects all Sprites with Cloning
- Added Life Timer Variable to RankExtras to prevent 80+ live clones heading into gameplay also lag prevention: RankExtras Sprite
- Added DEVELOPER CLONE BAR Variable to display The Clone amount in a cool little bg graph: Backdrop, Stats, and Developer Sprites
- Fixed Bug Where Gameplay and Rank Status were in sync: Stats Sprite
- Added DEVELOPER CLONE LIMIT variable and DEVELOPER CLONE KEEPER LIST to keep track of the Clone amount for a given amount of frames: Developer Sprite
- Added 3 "Clone Bar" Modes, all enabled by the value of the DEVELOPER CLONE BAR variable: Developer Sprite
- The Mathamatics of calculating when to spawn a note now accommodates the Note Speed into the equation of random digits: EvilNote Sprite
- The Pixel Art Rank and Rank Nickname Display Now have Grids behind them: Rank Sprite
- The 8x8 Rank Display now "charges": Rank Sprite
- Removed Color effects ENTIRELY from 8x8 Rank Display: Rank Sprite
- Changed Color of 8x8 Dot "Reading' Rank Display: Rank Sprite
- Adjusted and Fixed "S+" Rank Animation: RankAnim Sprite
- Created Custom Rank Animation for "S" Rank: RankAnim, RankExtras, Stats, and Rank Sprites
- Added Rare Animation for F Rank (Animation by Djotta): RankAnim Sprite
- Adjusted F Rank Animation: RankAnim Sprite
- Properly Fixed "Good Rank" Animation: RankAnim Sprite
- Redid Rank Nicknames: Rank Sprite
- Added Asset for when the Rank Nickname Sprite is Not Available: RankAnim Sprite
- Altered Rank Sign: Rank Sprite
- Altered Positions of Rank Word, Rank Nickname Display, Rank Pixel Display, Rank, and Dev Wrench: Rank Sprite
- Altered Position of Rank Misses Counter: Stats Sprite