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V0.1.3
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Version 0.1.3 Release
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sphis-Sinco authored Jul 22, 2024
2 parents 42912ad + 23a65d4 commit 0e06df5
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34 changes: 33 additions & 1 deletion CHANGELOGS.txt
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Expand Up @@ -52,4 +52,36 @@ V0.1.2 - July 21 2024
- The Score and Misses Stats on Gameplay are now Split: Stats Sprite
- Final Score counter now uses Final Score variable for colors instead of Score: Stats Sprite
- The Counting Sound Changes when it's the last number til the rank: Stats Sprite
- The Results Stats Shines when in Dev Rank Testing: Stats Sprite
- The Results Stats Shines when in Dev Rank Testing: Stats Sprite

V0.1.3 - July 22 2024

- The RankWord Clone in the Results now Shines with the jingles like the Rank, Rank Pixel Display, and Rank Nickname Pixel Display Rank Sprite
- The Sprinkles for the "S+" Rank now go in the foreground: RankExtras Sprite
- The Speed X and Y variables are now separate from the Gravity Clone Script: RankExtras Sprite
- The Sprinkles now Go Higher when they burst out: RankExtras Sprite
- Fixed Spelling mistake on Gravity Clone Script: RankExtras Sprite
- Added Speed X Slipperyness Value to Gravity Clone Script: RankExtras Sprite
- Changed Speed X Slipperyness Value from 0.8 to 0.9 for sprinkles: RankExtras Sprite
- 200 Sprinkles now burst out instead of 100 for "S+" Rank: RankExtras
- Added Clone Counter for Development: Affects all Sprites with Cloning
- Added Life Timer Variable to RankExtras to prevent 80+ live clones heading into gameplay also lag prevention: RankExtras Sprite
- Added DEVELOPER CLONE BAR Variable to display The Clone amount in a cool little bg graph: Backdrop, Stats, and Developer Sprites
- Fixed Bug Where Gameplay and Rank Status were in sync: Stats Sprite
- Added DEVELOPER CLONE LIMIT variable and DEVELOPER CLONE KEEPER LIST to keep track of the Clone amount for a given amount of frames: Developer Sprite
- Added 3 "Clone Bar" Modes, all enabled by the value of the DEVELOPER CLONE BAR variable: Developer Sprite
- The Mathamatics of calculating when to spawn a note now accommodates the Note Speed into the equation of random digits: EvilNote Sprite
- The Pixel Art Rank and Rank Nickname Display Now have Grids behind them: Rank Sprite
- The 8x8 Rank Display now "charges": Rank Sprite
- Removed Color effects ENTIRELY from 8x8 Rank Display: Rank Sprite
- Changed Color of 8x8 Dot "Reading' Rank Display: Rank Sprite
- Adjusted and Fixed "S+" Rank Animation: RankAnim Sprite
- Created Custom Rank Animation for "S" Rank: RankAnim, RankExtras, Stats, and Rank Sprites
- Added Rare Animation for F Rank (Animation by Djotta): RankAnim Sprite
- Adjusted F Rank Animation: RankAnim Sprite
- Properly Fixed "Good Rank" Animation: RankAnim Sprite
- Redid Rank Nicknames: Rank Sprite
- Added Asset for when the Rank Nickname Sprite is Not Available: RankAnim Sprite
- Altered Rank Sign: Rank Sprite
- Altered Positions of Rank Word, Rank Nickname Display, Rank Pixel Display, Rank, and Dev Wrench: Rank Sprite
- Altered Position of Rank Misses Counter: Stats Sprite
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1 change: 1 addition & 0 deletions DjottaWork/DjottaStuffHere
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3 changes: 3 additions & 0 deletions Docs/CHANGELOG-Change.txt
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v[major.minor.bugfix-suffix] - [date]

- [change]: [Sprites that have this change]
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12 changes: 9 additions & 3 deletions README.md
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Expand Up @@ -15,10 +15,16 @@ Madness-Rombank - Animator, Artist, Musician, Programmer

Funkin Crew Inc - Minor SFX From their Hit Game: Friday Night Funkin.

Djotta Flow - Assistant Animator and Artist

# Links
Game: https://scratch.mit.edu/projects/1048396037

Friday Night Funkin: https://www.newgrounds.com/portal/view/770371

# Extra Shit
Current Game Version: 0.1.2
Current Game Version: 0.1.3

Current Engine (Scratch) Version: 3.30.5(?)
Current Engine (Scratch) Version: 3.30.5

README Version 0.0.3
README Version 0.0.6
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