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The Witness: Use entity IDs as location IDs directly #5526
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9395bd7
Start work on removing the location IDs from logic files
NewSoupVi 5864abc
It generates again
NewSoupVi 928be59
missed a few strs
NewSoupVi 195eadd
more missed entity obj accesses
NewSoupVi 11ce493
hex -> id
NewSoupVi 1669ed5
remove areaNameToLocationIDs from APWitnessData.h
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Any reason to keep
ID_STARTif cross-game ID conflicts are no longer an issue?There was a problem hiding this comment.
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Since items are not changing, I see no reason to disturb their IDs atm
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Like yes I could also change the ID of the Dots item from 158010 to 10 or whatever, but I guess like... I don't really see a need, since the item IDs are already completely arbitrary. It just means I have to make another breaking / backwards compatible client change
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Fair