Releases: zladovan/gorched
v1.6
v1.5
Changelog
d4b5631 feat: add helath to tanks and make explosions to take damage
a0fddbf feat: add tank explosion
b9d808d feat: introduce player attributes
180ac9b feat: show health points above tank
7da7b02 feat: show label with taken damage
3baa45a fix: add trees after cutting the terrain
03f0494 fix: correct color of player name in attributes dialog
573b7d7 fix: correct position of bullet distance label
9d522fa fix: correct tomb stone collisions
88c2047 fix: do not wait for the bullet foo far out of screen on the sides
1e5ac79 fix: draw pallete in debug using ascii only
e5438da fix: improve clouds rendering
8306f58 fix: improve expolosion effect
52e6a74 fix: improve initial bullet position
cd1d363 fix: make flying label to be not hidden behind trees
677605f fix: shift incorrect seed printed on game finish
v1.4
Changelog
ecd5a04 feat: add browser mode
9e20fbb feat: add explosion of the bullet
1a039ef feat: add gravity for terrain, trees and tanks
eee3ef3 feat: add support for logging cell postion and pallete color in debug mode
405eaf6 feat: add support for running scripted demos
337420a feat: add terrain destruction
7b5c8be feat: add toggle pallete in debug mode
c27f09b fix: prevent bullet go under terrain before explode
2639c08 fix: prevent out of index error during terrain destruction
ab8c374 fix: reduce terminal's height:widht ratio for terrain holes
d287b22 fix: set color of bullet to exact value instead of default yellow
1e8eb6f fix: use standard ASCII symbols for the trees in ascii-only mode