- iOS 13.0+
- Xcode 11.0+
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapodsTo integrate ZTGamingKit into your Xcode project using CocoaPods, specify it in your Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '13.0'
use_frameworks!
pod 'ZTGamingKit', :git => "https://github.com/zhortech/ZTGamingKit-ios-sdk.git"Please add post install script at the end of Podfile if there is problem to use library:
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'
end
end
endThen, run the following command:
$ pod installSwift Package Manager
To use ZTGamingKit as a Swift Package Manager package just add the following in your Package.swift file.
// swift-tools-version:5.3
import PackageDescription
let package = Package(
name: "ZTGamingKit",
dependencies: [
.package(url: "https://github.com/zhortech/ZTGamingKit-ios-sdk.git", .upToNextMajor(from: "1.0.0"))
],
targets: [
.target(name: "ZTGamingKit", dependencies: ["ZTGamingKit"])
]
)If you prefer not to use either of the aforementioned dependency managers, you can integrate ZTGamingKit into your project manually.
Git Submodules
- Open up Terminal,
cdinto your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
$ git init- Add ZTGamingKit as a git submodule by running the following command:
$ git submodule add https://github.com/zhortech/ZTGamingKit-ios-sdk.git
$ git submodule update --init --recursive-
Open the new
ZTGamingKitfolder, and drag theZTGamingKit.xcframeworkinto the Project Navigator of your application's Xcode project.It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
-
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
-
In the tab bar at the top of that window, open the "General" panel.
-
Click on the
+button under the "Embedded Binaries" section. -
You will see
ZTGamingKit.frameworknested inside aProductsfolder.It does not matter which
Productsfolder you choose from. -
Select the
ZTGamingKit.framework. -
And that's it!
The
ZTGamingKit.frameworkis automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
Embedded Binaries
- Download the latest release from https://github.com/zhortech/ZTGamingKit-ios-sdk/releases
- Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
- In the tab bar at the top of that window, open the "General" panel.
- Click on the
+button under the "Embedded Binaries" section. - Add the downloaded
ZTGamingKit.framework. - And that's it!
ZTGaming class should be instantiated to work.
Application can check current algo mode set on insoles by checking property currentAlgoMode. If mode is correct - it should be gaming
ZTGaming.shared.currentAlgoModeTo obtain relatime posture you should subscribe to onRealtimeMessageUpdated. It will return message of type ZTRealtimeMessage and payload as byte array.
Message has properties set depending on eventType. E.g. for eventType == .realTimeMetrics property realtimeMetrics will be set, for eventType == .realTimeEvent property realtimeEvent is set so motion and intensity can be checked.
Payload can be used to parse additional information like metrics values.
ZTGaming.shared.onRealtimeMessageUpdated.subscribe(with: self) { (realtimeMessage, payload) in
// To check metrics and its value
if message.eventType == .realTimeMetrics {
print("Activity type: \(message.realtimeMetrics?.activityType?.description ?? "")")
}
// To check motion which is part of event
if message.eventType == .realTimeEvent, message.realtimeEvent?.eventType == .motion {
print("Motion: \(message.realtimeEvent?.motionId?.description ?? "")")
print("Intensity: \(message.realtimeEvent?.intensity?.description ?? "")")
}
}To change precision mode call method setPrecisionMode with parameter ZTAlgoPrecisionMode
ZTGaming.shared.setPrecisionMode(mode: .performanceMode) { error in
debugPrint("\(String(describing: error?.localizedDescription))")
}To set the minimum number of consecutive steps use method setNumberOfSteps and pass activityType and number of steps.
ZTGaming.shared.setNumberOfSteps(activityType: .active, steps: 3) { error in
debugPrint("\(String(describing: error?.localizedDescription))")
}To enable the streaming of metrics values call method setStreaming with parameter enable: true.
interval (in millisecond) defines the interval between two values to stream.
activityType is ZTActivityType
ZTGaming.shared.setStreaming(enable: true, interval: 200, activityType: .jump, metricsId: 0x01) { error in
self.addLog("setStreaming: enable streaming mode error=\(String(describing: error))")
}To disable the streaming of metrics values call method setStreaming with parameter enable: false, activityType and metricsId for which to disable streaming.
ZhorTech @zhortech
ZTGamingKit is released under the MIT license. See LICENSE for details.