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Releases: zeldamods/event-editor

v1.3.9-1

07 Jul 18:09
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Bump PyYAML version to 6.0 to fix Python 3.12 support

v1.3.9

19 Jun 19:44
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Python 3.12 compat

v1.3.8: Add ability to reorder event parameters to defined order (#11)

21 Jul 13:33
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* Implement event parameter reordering

* Implement flow event parameter reordering

* Use individual actor definitions in flow reorder

For consistent behaviour (look for individual actor definition first)

* flowchart_tools: Skip paramless events

* flowchart_tools: Remove commented out code

1.3.7

08 Jul 22:59
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v1.3.7

Add alternate autofill option for games other than Breath of the Wild…

1.3.6

27 Nov 16:12
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Fixes Python 3.10 compatibility.

1.3.5

27 Nov 16:12
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v1.3.5

Fix oead dependency version

1.3.0

27 Nov 16:11
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flowchart: Improve keyboard navigation

Add support for keyboard zoom/translate in addition to existing graph
navigation shortcuts.

1.2.0

27 Aug 21:04
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v1.2.0

Bump version

1.1.0

19 Aug 12:44
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New features:

  • Actions and queries will now be loaded from actor AI programs and
    shown as suggestions when adding new actions/queries.

  • The edit UI for action and switch events will now offer to auto fill
    event parameters, again by loading AI information from aiprogs
    and also by reading AI definitions. Parameter types will be set
    automatically.

  • A new option to convert a parameter to an Argument was added.
    More convenient as reentering the parameter name is no longer needed.

To use the new aiprog reading code, set:

[paths]
rom_root=/path/to/game/content/root/

in EventEditor's configuration file (eventeditor.ini).
On Linux, the config file is in ~/.config/eventeditor/
and on Windows, it's in %APPDATA%/eventeditor.

rom_root is a path such that
rom_root/Pack/Bootup.pack/Actor/AIDef/AIDef_Game.product.sbyml exists.
This is most easily achieved by using botw-contentfs (and avoids having to extract all archives manually).

Bug fixes:

  • The actor select combobox in the action/switch event edit UI now
    shows the full actor identifier. Previously, only the actor name
    was visible.

  • EventEditor could crash when deleting actions or queries.