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Releases: yahiaetman/URPCustomPostProcessingStack

2.0.0 - First version for URP 10.2.2

23 Jan 22:11
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Added

  • Added support for URP's ScriptableRenderPassInput to pick which scene textures are needed for each effect.

Removed

  • Removed the scene normal texture renderer feature since it is no longer needed with URP 10.

1.1.0 - Last Planned Release for URP 8.2.0

23 Jan 20:22
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Added

  • Added a Scene Transparent Depth PrePass.

Changed

  • Gradient Fog can now be used before or after the transparent pass.

Fixed

  • Fixed after image popping on leaving the volume by changing the default time scale to 0.
  • Fixed scene shifting on the screen to the left with the Glitch effect.
  • Removed some visual artifacts from Edge Detection by making the depth threshold relative to the center pixel depth.

1.0.0 - Initial Release

27 Sep 12:45
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Added

  • Added the main functionality for custom post-processing as renderer future for URP.
  • Added a scene normal texture renderer feature as a temporary workaround till URP 10 is out.
  • Added a shader include file to facilitate creating post process shaders.