Releases: yahiaetman/URPCustomPostProcessingStack
Releases · yahiaetman/URPCustomPostProcessingStack
2.0.0 - First version for URP 10.2.2
Added
- Added support for URP's ScriptableRenderPassInput to pick which scene textures are needed for each effect.
Removed
- Removed the scene normal texture renderer feature since it is no longer needed with URP 10.
1.1.0 - Last Planned Release for URP 8.2.0
Added
- Added a Scene Transparent Depth PrePass.
Changed
- Gradient Fog can now be used before or after the transparent pass.
Fixed
- Fixed after image popping on leaving the volume by changing the default time scale to 0.
- Fixed scene shifting on the screen to the left with the Glitch effect.
- Removed some visual artifacts from Edge Detection by making the depth threshold relative to the center pixel depth.
1.0.0 - Initial Release
Added
- Added the main functionality for custom post-processing as renderer future for URP.
- Added a scene normal texture renderer feature as a temporary workaround till URP 10 is out.
- Added a shader include file to facilitate creating post process shaders.