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project griffin is a real time, high performance multithreaded 3d graphics engine and game project, utilizing C++11, LuaJIT, and OpenGL 4.3 Core profile. Notable elements of this project are the Entity Component System, custom multi-threaded task system, data-driven input event handling, and deferred rendering pipeline. An embedded HTTP server bas…
project griffin is a real time, high performance multithreaded 3d graphics engine and game project, utilizing C++11, LuaJIT, and OpenGL 4.3 Core profile. Notable elements of this project are the Entity Component System, custom multi-threaded task system, data-driven input event handling, and deferred rendering pipeline. An embedded HTTP server bas…