- Create 2d Animation user flash.
- Export flash animation to cocos2d animation.
- Integration animation to cocos2d engine.
Direct run runtime/win32/icefire.exe in windows.
- lua code: src/
local spt = cc.FlashSprite:create("res/hero/r11_ailiya") --load animation data spt:setPosition(300, 200) spt:changeAnimation(0) -- each animation has lot of actions layer:addChild(spt)
- cocos2d animation: res/hero/
generate by flash animationr11_ailiya.bb --collide data r11_ailiya.fpk --animation data r11_ailiya.plist & .png --render resource
first parameter is flash animation path. second parameter is cocos2d animation path.
tools\bin\FlashTools.exe flash_res/r11_ailiya res/hero/r11_ailiya