3490/rtx - code and imgui fixes, better sky handling, flashlight
This release comes in two variants: default and rtx. If you want to use nvidia's rtx-remix, download the rtx variant.
rtx variant includes:
- remix-bridge nightly: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/7835937549
- dxvk-remix nightly: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/7837829106
- all required iw3xo - rtx assets
iw3xo specific changes:
- general code cleanup
- game input is now getting blocked when an ImGui widget that wants text input is active
rtx-remix related changes:
- changed commandline argument
-no_rtxto-rtx.
It's now required to run iw3xo with the-rtxarg in order to activate rtx-remix modules (use the providedrun_remix.bat) - removed commandline argument
-no_d3d9_check - added fixed function rendering of non-batched bsp surfaces (dvar
r_pretess 0) - added a feature to mark additional user-defined textures as sky (string dvar
rtx_sky_materials- iw3xo will replace these with a replacement sky texture - same logic as dvarrtx_hacks- can be useful for custom maps with custom skyboxes) - added a proper flashlight that is attached to the gun (
tag_flash) - can be enabled within the debug light gui category
